Vroom Vroom! Testing out the small checkpoint rings!
I like these. Will the animate with logic if you fly through?
http://starmadedock.net/content/puddle-jumper-fat.1238/
It currently has damaging missile weapons (dumb fire)
But it would be pretty easy to switch jump drives or some power modules (required for charging and perma-jam) with slaves and effects.
Can it fly in atmosphere? YES, watch StarGate :p
17x 8y 21z
Microcoil is limited at 15x 8y 30z.
While length is only 2/3 of allowed, width has to be cut a bit, but it will not be a big problem as you see in the picture.
* It also includes some decorative parts and systems are hidden in a double-floor/wall/ceiling especially in corners between wall and floor and aside the separation door between cockpit and cargo area.
* The interior is 3..4 m high and behind the camera there are a few power-supply (originally for gates which don't drain power while active) and 4 salvage beams which can also be replaced with systems..
Will this >shape< be allowed or considered too cubish?
BTW: it is realeased under the terms of the WTFPL. The do-what-you-fuck-you-want license.
Some more questions I have:
1. Why do you not post ship rules just once and only differences to that generic rules in the ship-class spoilers - would be faster to read... You could also only list differences to the default config.
2. Is jumping allowed? Will races be multi-sector?
3. How big can on-board weapons be? I would put backward-firing turrets with push and forward-firing (or on-board) with pull on bigger ships and a large weapon array might be op compared to similar sized vessels with less weapons.
4. Are dumb-fire NOT allowed? I know they are missiles, but not tracking ones which are slower than cannons and even can be shot down in recent versions.
5. I'd like a class with 2 weapon masters allowed - for firing forward and at chasing enemies.
6. Are Missile-SLAVES allowed? The projectile type will not be a missile.