Welp, here's my thought on hull and armor:
As it is, hull is a poor choice. Ignoring cost, a block of hull has an effective HP (eHP) of about 134, a mass of 0.1, and provides no other benefit to the ship. A block of shield, power, amc, thruster, etc. has 100 HP, a mass of 0.1, and provides a functional benefit to the ship. A 34 eHP difference is laughable compared to what a shield gen provides and the increased mass could be argued creates a net detriment to the ship. The only reason to use hull is esthetics.
Now, I see there are two routes to making hull and hardened hull make sense: Increase eHP, or decrease mass.
I think in the case of hull, dropping its mass relative to other components would be ideal. Say, hull had 200 eHP but only added a 1/10th of the mass of any other component block (i.e. 0.01 per block). Having a low mass block would allow ship builders more freedom for cosmetics without as much of a mass penalty. You could add ten blocks of hull to a ship, provide 2000 eHP, at a cost of only 0.1 mass.
The other method is currently doable via modding and would be ideal for hardened hull blocks (armor) where you want to pack as much EHP into one block as possible. For example 2000 eHP with a mass of 0.1.
My numbers are fungible, of course.
As it is, hull is a poor choice. Ignoring cost, a block of hull has an effective HP (eHP) of about 134, a mass of 0.1, and provides no other benefit to the ship. A block of shield, power, amc, thruster, etc. has 100 HP, a mass of 0.1, and provides a functional benefit to the ship. A 34 eHP difference is laughable compared to what a shield gen provides and the increased mass could be argued creates a net detriment to the ship. The only reason to use hull is esthetics.
Now, I see there are two routes to making hull and hardened hull make sense: Increase eHP, or decrease mass.
I think in the case of hull, dropping its mass relative to other components would be ideal. Say, hull had 200 eHP but only added a 1/10th of the mass of any other component block (i.e. 0.01 per block). Having a low mass block would allow ship builders more freedom for cosmetics without as much of a mass penalty. You could add ten blocks of hull to a ship, provide 2000 eHP, at a cost of only 0.1 mass.
The other method is currently doable via modding and would be ideal for hardened hull blocks (armor) where you want to pack as much EHP into one block as possible. For example 2000 eHP with a mass of 0.1.
My numbers are fungible, of course.