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- Aug 23, 2016
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More power for given mass, less percentage damage to your power system per enemy weapon impact.I can't be bothered reading through this entire thread, so here's your options in new power working with a prebuilt hull:
Use a larger reactor with less efficient stabilisers. This has the advantage of typically a bit more power, but comes at the cost of system space and squishy-ness. More power blocks in total = more damage to them. Add to it the fact that you have less total systems (thrust, weapons, shields) and this isn't the best option, unless you're inexperienced and aren't sure what the final systems of your ship will be.
Use a smaller reactor with 100% stabilisers.
Less power for a given mass.This has the advantage of using less blocks, which allows for more systems, at the cost of less power. Less power blocks also has a small damage mitigation by there being less blocks to actually hit (simple probability). This is easily the best option if you can calculate or closely estimate the final stats of the ship.
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Post a ship at 100% stabiliser efficiency, as per the guidelines in my post on page 1. I'll modify it and post it back with more power at the same mass.Plenty of people are claiming otherwise, you are just ignoring them