how to make smooth rotating objects?

    Discussion in 'General Discussion' started by wanzer, Jan 4, 2019.

    1. wanzer

      Joined:
      Jun 1, 2015
      Messages:
      156
      ok
      when the rail system came out I followed some instructions to make rotations work
      and it did fine
      it was robust and very responsive

      but at some point it broke
      I did follow some tutorials and its more a random work yes .. no .. maybe
      but at the end it mostly does not work at all

      and if by some miracle it does work its very choppy stopping at every 360 degrees wait for a split of a second and continues

      1) is there a tutorial out there that can explain how to get a smooth rotation going ?
      for example a satellite dish or a gatling gun

      2) is there a tutorial that shows clear instructions on making a working and responsive rotating system?
      one that keeps listening to input instead of doing it once and then never work again

      cause the initial tutorials .. they don't work
      they once did but not anymore

      I did reinstall the entire game from a fresh download but that didn't help salving to issue
       
    2. Crimson-Artist

      Crimson-Artist Wiki Administrator

      Joined:
      Sep 10, 2013
      Messages:
      1,634
      how many active activation modules do you have connected? You need 9 in order to make it spin continuously. 8 only makes it spin 360 once per pulse.

      If you do have 9 and it still doesn't work then its very likely a bug.
       
      • Like Like x 1
    3. wanzer

      Joined:
      Jun 1, 2015
      Messages:
      156
      I tried it, it did improve
      I was not aware of that
      I have not seen any tutorials elaborating on that
       
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    4. NeonSturm

      NeonSturm StormMaker

      Joined:
      Dec 31, 2013
      Messages:
      5,111
      congrats, you found the bug!
      Not mechanics, tutuorials which didn't change alongside.
       
    5. MrGrey1

      Joined:
      Feb 10, 2017
      Messages:
      258
      starmade-screenshot-0011.png
      Activators connected to the rotator and the opposite Not.
      Not connected to the activator it is next to.
      Use a rail controller to start / stop.

      EDIT: Forgot to mention this rotater is (normally) persistent after a reload so if you want to log back into your game and still have things spinning it's the way to go even if slightly heavier on logic then other options.
       
      #5 MrGrey1, Jan 4, 2019
      Last edited: Mar 9, 2019
      • Like Like x 1
    6. klawxx

      klawxx Product Manager - Roden Shipyards

      Joined:
      Jan 5, 2016
      Messages:
      216
      I usually do this:
      1) Place a ROTATOR and an AND beside it
      2) Connect the AND to the ROTATOR.
      2) Place a BUTTON on the opposite side of the ROTATOR.
      3) Connect this BUTTON to the AND.
      4) Place an ACTIVATOR where I want to control the start/stop.
      5) Connect the ACTIVATOR to both the BUTTON and the AND....

      [​IMG]

      This seems to achieve that what you want. It's What I use. Please let me know if it have any flaws. I'm not a logic Expert...
       
      • Like Like x 3
    7. wanzer

      Joined:
      Jun 1, 2015
      Messages:
      156
      tnx, ill try that
       
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