Right now it is actually pretty hard to find something with 12 sides to explore. I crash landed on a planet and did a start from scratch survival mode and didn't even realize there was a city on the other side of the planet until I got into space.
I actually really like that! How
would you know if there were something on the other side unless you walked over there or picked up something with sensors?
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Well at least you didn't mention Instanced.
*CRINGE*
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I don't think it's a good idea to make weapons useless against planetary targets, because this is not realistic. Lasers, of course would be diffused by the atmosphere and not be very effective, but a missile should be able to penetrate the atmosphere and hit the planet, as IRL.
Okay, another realism junky like me! Thing is, cannon rounds would almost certainly burn up entering the atmosphere. Like you said, lasers diffuse. Missiles would very likely burn up in the atmosphere as well unless specially heat shielded. Perhaps a specific type of missile could penetrate the atmosphere, but I don't particularly like that idea gameplay-wise.
You might have to fudge realism just a little by saying none of our missile are heat shielded ("Why the *bleep* does no one manufacture a heat-shielded missile?!") but I think this will be a good addition to the game. I mean, come on, you just have to have something nimble enough to enter the atmosphere and get close enough to the surface that weapons reach the target. Stop (antigravity) effect is not all that demanding. You could mount it in the engineering bay of this ship
http://starmadedock.net/content/skyborn-class-light-cruiser.1903/ for instance and have plenty of space left over for extra bombs/missiles/whatever for bombardment.