How many shield or hull/advanced-armor blocks do you get in a hour or 10 on every server?
What are the most common settings?
Which ship sizes can you build from these ressources?
Finally, can someone link a standard-package in which some standard ships are included?
They may be about 80% efficiency (so that core-players improve on or design their own), but it should have ships for every task.
I don't ask for much more in this bundle.
But for combat, mining and shuttles, there should be an elite version.
Not as good as a min-maxed or individualized version, but decent enough so that you can focus on what you really want to build before optimizing them.
Final Question: How long do you need to grind for these, using intended mechanics, miners provided in this bundle and to get at least everything in reasonable ammounts?
What are the most common settings?
Which ship sizes can you build from these ressources?
I am assuming, that you already build or got a good mining ship from someone else.
Not exactly a perfect one for this job nor that server nor min-maxed to the non-plus-ultra.
So basically, a miner which can eat an asteroid (manually or automatically after pressing a single button) in about 40% the time required to find that asteroid.
It may have decent thrust to stop and a few defense turrets (so not completely), but 50% of it's mass and ressource cost is core to the task. It can have cargo-pods from which a few are interchangeable with turrets in more hostile territories, but it shouldn't be a combat-build, but a miner.
Not exactly a perfect one for this job nor that server nor min-maxed to the non-plus-ultra.
So basically, a miner which can eat an asteroid (manually or automatically after pressing a single button) in about 40% the time required to find that asteroid.
It may have decent thrust to stop and a few defense turrets (so not completely), but 50% of it's mass and ressource cost is core to the task. It can have cargo-pods from which a few are interchangeable with turrets in more hostile territories, but it shouldn't be a combat-build, but a miner.
Finally, can someone link a standard-package in which some standard ships are included?
They may be about 80% efficiency (so that core-players improve on or design their own), but it should have ships for every task.
- Early mining, shuttles with essentials (med bay, etc), a small transport
- eventually-medium and for sure a large transport and miner
- ships you can gift to stranded players
- an escord ship against PvE, good to mass-produce
- one bigger battleship to defend your home (doesn't need to look great, just decent)
- one huge warship for faction warfare. Does not need 100% perfection, but kill 4 lone battleships.
- a flagship with everything players need (can be bigger than neccessary)
- a personal flagship, can be a bit smaller but should provide a basic player's needs.
- maybe elite-squad of escorts, captain's shuttle, a small elite-miner and elite-transport for flagship
- Cargo pods and escape ships used by above.
- Home, Gate and Outpost stations with small-ship shipyards and small factories / storage only.
Outpost is personal, home for faction or core-players on that server.
I don't ask for much more in this bundle.
But for combat, mining and shuttles, there should be an elite version.
Not as good as a min-maxed or individualized version, but decent enough so that you can focus on what you really want to build before optimizing them.
Final Question: How long do you need to grind for these, using intended mechanics, miners provided in this bundle and to get at least everything in reasonable ammounts?
- Player flagship
- Player Battleships
- Maybe 1-2 escorts for medium and 3-6 for larger ships.
- 10 times as much in economy (other ships and stations) ressource-wise
How long do you need to grind extra so that your faction gets faction-ships and their home?
Elite ships not included (they are upgrades for core-players).