How long do pirate attacks last (if they even go away)?

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    And that's all well and good for multiplayer, but it helps not one bit for Singleplayer, which is where he's having the problem.
    Single player and Multi player are the same in StarMade. On single player you are the default admin with all commands. So if you just want to build in peace then protect the sector your in with the /sector_chmod 2 2 2 + protected command. Just change 2 2 2 to whatever sector your in.
     

    Edymnion

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    Single player and Multi player are the same in StarMade. On single player you are the default admin with all commands. So if you just want to build in peace then protect the sector your in with the /sector_chmod 2 2 2 + protected command. Just change 2 2 2 to whatever sector your in.
    In this case they are different. If you log out on multiplayer, the server remains active and the pirates see an offline player and leave. If you log out in single player, it basically pauses the entire universe and everyone is right where you left them when you log back in.
     
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    In this case they are different. If you log out on multiplayer, the server remains active and the pirates see an offline player and leave. If you log out in single player, it basically pauses the entire universe and everyone is right where you left them when you log back in.
    As far as i know this is not the case. Pirates do not see an offline player and they never leave. Log back in after an hour and they are still there. Only if an other player comes a long and shoots them or makes them follow him will they be gone. The game does not self clean. That is why admins must regularly use the

    /despawn_all MOB_ unused true

    command to prevent the spawn database from getting so large that no new pirates or trade guild ships spawn. On some servers owners have scripted this to run at regular intervals.
     
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    As far as i know this is not the case. Pirates do not see an offline player and they never leave. Log back in after an hour and they are still there. Only if an other player comes a long and shoots them or makes them follow him will they be gone. The game does not self clean. That is why admins must regularly use the

    /despawn_all MOB_ unused true

    command to prevent the spawn database from getting so large that no new pirates or trade guild ships spawn. On some servers owners have scripted this to run at regular intervals.
    On most of the better servers, this type of maintenance happens roughly hourly, so logging out tends to have the same end-user effect of "the pirates fucked off", even though it is mechanically a very different thing.
     
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    Oh, thank God. I always hated needing to make a safe room or carry a build block around all the time.
    Riiight... When I built my faction home space station in empty space it was assailed by pirates. Even being inside my shelter didn't help at all. As with the trade station, they just shot through my station and got to me. Maybe I should make the shelter two blocks thick?
     
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    Riiight... When I built my faction home space station in empty space it was assailed by pirates. Even being inside my shelter didn't help at all. As with the trade station, they just shot through my station and got to me. Maybe I should make the shelter two blocks thick?
    Apparently it doesn't matter anymore...but I'd still put a little buffer in there
     

    Edymnion

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    Apparently it doesn't matter anymore...but I'd still put a little buffer in there
    Yeah, before the missile explosions worked by doing damage to everything in the radius until the damage done was used up. As I understand it, what it was doing was effectively doing 0 damage to immune home bases, leaving full damage to pass through and hit your Dave inside the walls.

    It has since been fixed to use a psuedo ray-tracer style method to make the damage stop when it hits a wall it can't destroy instead of passing through.
     
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    I've never quite known what the cause is, but I've been killed while wandering around my ship since they made the changes. My guess is that it might be based on whether the structure you are inside is considered to be fully enclosed or not. So, if you go inside a room and close a plex-door, you might be fully enclosed. If you go inside a room and close a rail-door, you might be considered to still be in open space. Thus, while I'm walking around on the bridge or corridors of my ship, the fact that the airlocks on my ship are rail-doors means, ironically, that I'm exposed to space.
    [doublepost=1479142924,1479142400][/doublepost]I've been playing single-player and just doing ship building while waiting for the faction changes to come out. On occasion I've been attacked by pirates. My ship-building sector, being full of ships, isn't concerned with the appearance of an Isanth or two, so I don't pay much attention to them (I'm more worried about friendly fire.) As such, I've quit out while my ships were firing at long range targets that were proving difficult for the Bobby AI turrets to hit. When I reloaded the saved game, my recollection is that the pirates were no longer present. My assumption has been that the saved file doesn't track the position of random spawns.

    The same is also true of overheated ships that are on countdown. I've quit the game while such derelicts still had plenty of time on their countdown, and found them gone when I restart the game.