Firstly my apologies to @Lord_Latterous. I should not have let my emotions get the better of me and should not have sunk to my petty 2 star spur of the moment review on his ship here . It was uncalled for. I appreciate that Lord_Latterous went to the effort to post and 'reveal' his pvp ship so that we may all get a better understanding of the topics currently being debated around here... and the positions some camps might be coming from. At the very least I should exert the same effort in my review. So...
So let me be more thorough in my break down...
Firstly I take issue with you calling this BP a 'ship'. Let's call it what it is. A demonstration of two fundamental exploits in the game.
As it is this BP should not be involved in any discussion regarding balance as it is outside of the games parameters. Can't start talking about balance unless there's an example of a ship that doesn't use hacks. If I saw either of these techniques on ships on my server they would be immediately deleted and the owners given a warning if not an outright ban. Don't cheat. Don't base balance decisions on cheaters. That ain't rocket science. It's basic common sense.
An engines efficiency is measured by it's cost compared to it's output. In StarMades case, that's the engines mass (&volume), compared to it's power output.
Your reactor 'cost' 10100 mass at 1,975,000 e sec. This is 195.6 e/sec/mass
after I removed those stabilizers the cost was 9308 mass at the same e/sec... 212.2 e/sec/mass.
195.6 /212.2 gives us about an 8% increase in your engine efficiency.
You can then add the extra stability on top of that for the icing. So yeah, I showed you a way to increase the efficiency of your engine by a not insignificant amount in a couple of clicks... whether or not you believe me or take that on board is a whole 'nother barrel o' worms I'll just leave be...
The lag! Gee wizz what fun that was. I routinely load and unload 300-400k ships around my 800k 5million block hollow station that has dozens of ships floating around of all sorts of shapes and sizes. My frame rate barely stutters from 60. I have my own fairly powerful server with 0 latency and my client is on a year old top end gaming pc. I made the mistake of casually loading this BP in my shipyard sector... Survey says babow. Frame rate went down to about 5-10 when looking at the ship. I had to move it to it's own sector to study it and even then moving around it was an exercise in jerky screen purgatory... Screw that. Yet another reason for server owners to delete this on sight.
I tell you what I really did like about this particular BP is the beam turrets. Perfect coverage and devastating against anything that's not armour... (over a few layers of armour thick and it started to have issues.)
Don't get me wrong, I appreciate this BP is devastating in it's effect. Truly awesome the block destruction it can dish out. I really like the beam turrets perfect coverage and they're devastating against anything that's not armour. (The beam turrets op'ness could be mitigated somewhat by restricting the number of pc's/ entity.) I would actually like to know if anyone's tried shooting a plate of armour that is quite thick or a layered plate with this BP? When I tried it, at a certain number of layers the beams pretty much just stopped doing damage making the ship relatively impotent.
Pro's
It's a great demonstration of bugs in the game. It is however not as advertised, it's not a pvp META ship..
Cheers.
MrGrey1.
No that's not the best critique I could come up with. It's the critique that popped into my head about 10 minutes after looking at your META ship and about 5 minutes after I realized it had just a single reactor plain and one group of stabilizers. That is not a META reactor. It is as far from a META reactor as you can get....literally. And this was after the fact the lag the ship generated had reduced my frame rate by a truly stupid amount for one relatively 'light' ship. I loaded the ship expecting to be dazzled and instead saw the most basic reactor layout possible on a ship that brought my system to a crawl. I was very much unimpressed and that was what prompted my immediate and somewhat hasty critique.
- MrGrey1
Version: 1.0 I removed 3960 (36%) stabilizer blocks and increased your stability to 49.8% in a couple of clicks. Hardly what I'd call a META reactor? https://i.imgur.com/R0h5Hby.png ... other systems I'm yet to look at. I sure hope the people 'balancing v2 right now have a better understanding of the power system.
Yesterday at 9:12 AM Report
Author's Response is this seriously the best critique your 1 braincell could ever manage to make?
you basically showed me that if you moved some stabs away from my ship that I could increase my stab % but you did not at all increase the reactor efficiency
so you had 0 effect of making my ship better
So let me be more thorough in my break down...
Firstly I take issue with you calling this BP a 'ship'. Let's call it what it is. A demonstration of two fundamental exploits in the game.
- The XBB clock exploit to use the B/B combination in a way it was never intended to be used which makes it ridiculously powerful and unbalanced. (nice clock btw. who made that?)
- Docked armour abusing clipping so that multiple entities can occupy the same grid location. (yuck yuck and yuck.)
As it is this BP should not be involved in any discussion regarding balance as it is outside of the games parameters. Can't start talking about balance unless there's an example of a ship that doesn't use hacks. If I saw either of these techniques on ships on my server they would be immediately deleted and the owners given a warning if not an outright ban. Don't cheat. Don't base balance decisions on cheaters. That ain't rocket science. It's basic common sense.
My one brain cell aside, this is factually wrong."you basically showed me that if you moved some stabs away from my ship that I could increase my stab % but you did not at all increase the reactor efficiency
so you had 0 effect of making my ship better"
An engines efficiency is measured by it's cost compared to it's output. In StarMades case, that's the engines mass (&volume), compared to it's power output.
Your reactor 'cost' 10100 mass at 1,975,000 e sec. This is 195.6 e/sec/mass
after I removed those stabilizers the cost was 9308 mass at the same e/sec... 212.2 e/sec/mass.
195.6 /212.2 gives us about an 8% increase in your engine efficiency.
You can then add the extra stability on top of that for the icing. So yeah, I showed you a way to increase the efficiency of your engine by a not insignificant amount in a couple of clicks... whether or not you believe me or take that on board is a whole 'nother barrel o' worms I'll just leave be...
The lag! Gee wizz what fun that was. I routinely load and unload 300-400k ships around my 800k 5million block hollow station that has dozens of ships floating around of all sorts of shapes and sizes. My frame rate barely stutters from 60. I have my own fairly powerful server with 0 latency and my client is on a year old top end gaming pc. I made the mistake of casually loading this BP in my shipyard sector... Survey says babow. Frame rate went down to about 5-10 when looking at the ship. I had to move it to it's own sector to study it and even then moving around it was an exercise in jerky screen purgatory... Screw that. Yet another reason for server owners to delete this on sight.
I tell you what I really did like about this particular BP is the beam turrets. Perfect coverage and devastating against anything that's not armour... (over a few layers of armour thick and it started to have issues.)
Don't get me wrong, I appreciate this BP is devastating in it's effect. Truly awesome the block destruction it can dish out. I really like the beam turrets perfect coverage and they're devastating against anything that's not armour. (The beam turrets op'ness could be mitigated somewhat by restricting the number of pc's/ entity.) I would actually like to know if anyone's tried shooting a plate of armour that is quite thick or a layered plate with this BP? When I tried it, at a certain number of layers the beams pretty much just stopped doing damage making the ship relatively impotent.
Pro's
- It's a devastating demonstration of well known exploits.
- It's got nice op beam turrets.
- It uses xb/b
- It uses clipping exploit.
- It's ugly as sin.
- It lags everything.
- It doesn't have a META reactor.
It's a great demonstration of bugs in the game. It is however not as advertised, it's not a pvp META ship..
Cheers.
MrGrey1.