How do I turn up the brightness

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    How do I turn up the brightness on this god forsaken game. I can't seek what the heck i'm trying to build when it's pitch black on here
     

    kupu

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    You can try the following;

    Check your monitor calibration.
    Place a Plex Light block.
    Go to a sector with a bright star.
    Check you have 'Simple Dyn. Lighting (faster)' set to OFF in the advanced options.
    When in Build Mode press the "Lighten" option in the advanced panel.

    If for some reason after troubleshooting all of these space is still too dark, below is a quick guide to the shader file in which you can increase ambient / specular lighting.

    The file you are looking for is CubeLight.glsl found in the directort Starmade/Data/Shader/Cube/CubeLight.gsgl

    You can open and edit this file with a basic text editor, notepad / notepad++ or textedit etc.

    Find the lines:
    Code:
    vec3 specular = vec3(0.44,0.44,0.44);
    vec4 zo = vec4(0.0, 0.0, 0.0, 1.0);
    vec3 daa =  vec3(1.4,1.4,1.4);
    vec3 dsa = vec3(2.20,2.20,1.60);
    vec3 ambient = vec3(0.45,0.45,0.45);
    Try increase vec3 specular and vec3 ambient values by 0.05 increments until you find your desired brightness. Then save.

    If you would like to see your changes ingame as you edit the file, then save the shader file and press TAB+F2 in-game to reload the shader.
     

    Jaaskinal

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    Also, when you place down plex lights, I find that having a higher raytrace doesn't just make it look better for very little deficit, but it makes some areas brighter.
     
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    You can try the following;

    Check your monitor calibration.
    Place a Plex Light block.
    Go to a sector with a bright star.
    Check you have 'Simple Dyn. Lighting (faster)' set to OFF in the advanced options.
    When in Build Mode press the "Lighten" option in the advanced panel.

    If for some reason after troubleshooting all of these space is still too dark, below is a quick guide to the shader file in which you can increase ambient / specular lighting.

    The file you are looking for is CubeLight.glsl found in the directort Starmade/Data/Shader/Cube/CubeLight.gsgl

    You can open and edit this file with a basic text editor, notepad / notepad++ or textedit etc.

    Find the lines:
    Code:
    vec3 specular = vec3(0.44,0.44,0.44);
    vec4 zo = vec4(0.0, 0.0, 0.0, 1.0);
    vec3 daa =  vec3(1.4,1.4,1.4);
    vec3 dsa = vec3(2.20,2.20,1.60);
    vec3 ambient = vec3(0.45,0.45,0.45);
    Try increase vec3 specular and vec3 ambient values by 0.05 increments until you find your desired brightness. Then save.

    If you would like to see your changes ingame as you edit the file, then save the shader file and press TAB+F2 in-game to reload the shader.
    There isn't a CubeLight.gsgl only CubeLight.glsl
     

    kupu

    Colouring in guy.
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    ಠ_ಠ Not sure if your just being obtuse or...

    The file you are looking for is CubeLight.glsl found in the directort Starmade/Data/Shader/Cube/CubeLight.gsgl
    Only the directory had a typo. .glsl is the correct file extension. Hope that helps.
     
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    ಠ_ಠ Not sure if your just being obtuse or...



    Only the directory had a typo. .glsl is the correct file extension. Hope that helps.
    It says I can't open it up with my text file thing
    [DOUBLEPOST=1419277122,1419276936][/DOUBLEPOST]Nvm I found it. Just gotta see if it works
    [DOUBLEPOST=1419277250][/DOUBLEPOST]Okay so if anything it made my game darker
     

    kupu

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    Okay so if anything it made my game darker
    If you follow the instructions carefully and exactly as stated it is categorically impossible for the game to be darker.

    You have every available method of adjusting and correcting brightness in Starmade at your disposal. However based on the responses i would recommend you upload a screen shot of what you are finding too dark so we can see if it is a setting issue or something else like monitor calibration.
     
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    Calibri told me to turn up the raycount numbers
    I did that and set it to like 264 or something like that and it's waaay brighter
     

    kupu

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    Jaaskinal also told you to do the same, why did you not try any of the previous advice before editing a game file.. :(