How do I turn up the brightness on this god forsaken game. I can't seek what the heck i'm trying to build when it's pitch black on here
vec3 specular = vec3(0.44,0.44,0.44);
vec4 zo = vec4(0.0, 0.0, 0.0, 1.0);
vec3 daa = vec3(1.4,1.4,1.4);
vec3 dsa = vec3(2.20,2.20,1.60);
vec3 ambient = vec3(0.45,0.45,0.45);
There isn't a CubeLight.gsgl only CubeLight.glslYou can try the following;
Check your monitor calibration.
Place a Plex Light block.
Go to a sector with a bright star.
Check you have 'Simple Dyn. Lighting (faster)' set to OFF in the advanced options.
When in Build Mode press the "Lighten" option in the advanced panel.
If for some reason after troubleshooting all of these space is still too dark, below is a quick guide to the shader file in which you can increase ambient / specular lighting.
The file you are looking for is CubeLight.glsl found in the directort Starmade/Data/Shader/Cube/CubeLight.gsgl
You can open and edit this file with a basic text editor, notepad / notepad++ or textedit etc.
Find the lines:
Try increase vec3 specular and vec3 ambient values by 0.05 increments until you find your desired brightness. Then save.Code:vec3 specular = vec3(0.44,0.44,0.44); vec4 zo = vec4(0.0, 0.0, 0.0, 1.0); vec3 daa = vec3(1.4,1.4,1.4); vec3 dsa = vec3(2.20,2.20,1.60); vec3 ambient = vec3(0.45,0.45,0.45);
If you would like to see your changes ingame as you edit the file, then save the shader file and press TAB+F2 in-game to reload the shader.
Only the directory had a typo. .glsl is the correct file extension. Hope that helps.The file you are looking for is CubeLight.glsl found in the directort Starmade/Data/Shader/Cube/CubeLight.gsgl
It says I can't open it up with my text file thingಠ_ಠ Not sure if your just being obtuse or...
Only the directory had a typo. .glsl is the correct file extension. Hope that helps.
If you follow the instructions carefully and exactly as stated it is categorically impossible for the game to be darker.Okay so if anything it made my game darker