have played on it for a while
Your map is probably from before the NPC update. Existing maps do not have there universe upgraded with the NPC.
If you start a new map then it will get the NPC provided you turn the option to spawn them on.
You can transfer sectors from your existing map to your new map just make sure you use the same size sectors in both maps.
export_sector
- DESCRIPTION: exports the whole sector. be sure to use /force_save before
- PARAMETERS: X(Integer), Y(Integer), Z(Integer), name(String)
- EXAMPLE: /export_sector 2 3 4 mySavedSector
import_sector
- DESCRIPTION: make sure that the target sector is unloaded
- PARAMETERS: toX(Integer), toY(Integer), toZ(Integer), name(String)
- EXAMPLE: /import_sector 2 3 4 mySavedSector
mySavedSector is the file name. Replace this with a name of your own but keep it simple so you remember it for when you do the import.
You may have to transfer the saved sector files from the old map folder to the new map folder before you can import them.
If you do start a new map then check out these posts on other possible changes such as the default stations you find on the map:
Fixing StarMade's Continued Play Value
You can also change the ships the NPC use or even add NPC factions of your own. Beware though they are rather buggy. They send a lot of ships and those ships tend to stay around eating away CPU power.
In your StarMade folder find:
The
data\npcFactions folder
The .xml files set the behaviour and spawn. Replace the blueprints in the .zip files to add your own ships.
To edit .xml files download the free
Notepad++
Tip use ships with a single core and no turrets so nothing falls off. Good luck.