- Joined
- Feb 1, 2014
- Messages
- 10
- Reaction score
- 1
Homeworlds
So far in starmade all the planets are small and lack any real value. I suggest that large worlds be introduced with the purpose of creating conflict among factions fighting over said world. This suggestion would also go hand in hand with a block which could generate minerals passively froma a planet (larger planets would attain a bonus to said block output of minerals and the variety would generaly be larger). These planets would also future an atmosphere which would prevent ships over a certain size from entering the planet. This could give a use to land vehicles and would also encourage orbital borbadement from larger ships, but it would also allow smaller fighters ai or not, to skirmish near the surface. This could potential create a purpose to faction warfare because as of now it isn't driven by purpose. The homeworld count would be limited and an idea to toss around would be whether factions can make these their bases making them invulnerable which in my opinion would break it, I would rather say that the planet could be destructuble but take a reduced damage.
tl dr: version
big planets make conflict between factions feed the economy (factories through big bonus to production of materials, creates purpose for ground vehicles while introducing orbital borbadement) I apologizefor all the spelling errors and grammar errors.
Small edit. Depending on how advanced the ai will eventually get we could see conflicts on the ground waged through it (nps).
Feed back is always appreciated.
So far in starmade all the planets are small and lack any real value. I suggest that large worlds be introduced with the purpose of creating conflict among factions fighting over said world. This suggestion would also go hand in hand with a block which could generate minerals passively froma a planet (larger planets would attain a bonus to said block output of minerals and the variety would generaly be larger). These planets would also future an atmosphere which would prevent ships over a certain size from entering the planet. This could give a use to land vehicles and would also encourage orbital borbadement from larger ships, but it would also allow smaller fighters ai or not, to skirmish near the surface. This could potential create a purpose to faction warfare because as of now it isn't driven by purpose. The homeworld count would be limited and an idea to toss around would be whether factions can make these their bases making them invulnerable which in my opinion would break it, I would rather say that the planet could be destructuble but take a reduced damage.
tl dr: version
big planets make conflict between factions feed the economy (factories through big bonus to production of materials, creates purpose for ground vehicles while introducing orbital borbadement) I apologizefor all the spelling errors and grammar errors.
Small edit. Depending on how advanced the ai will eventually get we could see conflicts on the ground waged through it (nps).
Feed back is always appreciated.