Nope, this cant be covered by founder privileges.
We did initiate the "personal" permission, to allow a player to join a faction
without having to entrust everything to the faction leader/owner.
With adding a "bypass" to the personal permissions, players will stay "one-man-factions" without ever considering to join a big party.
Its a requirement to have an option for a personal retreat, where "you are the owner of" not the faction.
This way a wealthy player can actually join a faction without having a 'checkbox in the faction' make the faction rip off all stuff from that.
If you as faction owner never cared for the security settings and "everyone could do and edit everything" you had an open faction with equal trust for all members, if they now turn against you and rip off parts of the faction to their own, the initial trust given to them was too lightly, and you should have restricted the homebase or vital points before.
I see the point in the demand for having the faction override the personal permission, but until this release,
the faction owner had access to everything and "want to join my faction" meant like: do you want to entrust the last xx weeks of work to my faction?
This is not an option, and was one of the major critique points for our faction system, that the 5 ranks are good, but as its a inheritance tree, every higher level had access to all lower levels.
Example on the homebase layout:
You as owner, define the rank that can build on the homebase, and for example use the top 2 ranks for this. Founder and BaseBuilder, now set the homebase to this rank.
With the new faction-permission-modules, you can allow "any member of the faction" to use parts of the homebase, like storage, factory, or doors and have a fine controlled access to what exactly can be operated by what member.
For the player quarters and possibly even rank specific areas:
Create an empty room for them, enclosed by blocks, and place a rail with a faction permission module in the room.
Now your members can spawn a ship, add a raildocker + faction module to it, and dock to the quarter dock.
They can immediately set it to "personal" and "build" within the physical limits you defined for them.
However, they do not have to worry about other members stealing their stuff, and thus players can finally have their "private stash" with homebase protection.
If they leave the faction in a hurry or anything, you can undock their quarter and push it out for them for pick it up.
Same would work for a faction change, you can "hand them out their personal area" without any risk.
Yes this will alter some homebase designs,
but also open a whole new way for factions to interact.
You can even start a multi-faction home, by altering the design to use "public permission modules" for the player quarters and a server could create a faction diplomacy center with a outpost/section for each faction.
- Andy