This is probably my first post on the forums (i have a horrible memory) sorry if its horribly constructed.
So i'm sure we have all seen the giant power overhaul thread and its many complications and many of them gave me a few ideas on how i think the proposed power system could be better.
1. Instead of one bar for heat i think that bar should be broken into two pieces:
4. Concerns over turrets generating heat
So i'm sure we have all seen the giant power overhaul thread and its many complications and many of them gave me a few ideas on how i think the proposed power system could be better.
1. Instead of one bar for heat i think that bar should be broken into two pieces:
- Safe Heat Levels, this would be a level of heat tolerable for the ship's reactors and going over such would begin to fill the second bar.
- in Safe Heat Levels reactors would not create heat boundaries
- you could make the level of which it goes into overheat larger through the use of other blocks like the chambers suggested in the original proposal, there could also be a reworked version of the Aux block which is a coolant injector allowing for a period of heat reduction Ex. reducing the produced heat by 1/3 (the Coolant injectors could also be a possible counter to a meltdown stopping the damage but still destroying the reactor block)
- Overheat, this bar would fill if you pass the lower bar and at high enough heat would begin to cause system damage
- when in overheat reactors would begin to create a heat boundary and slowly take damage, the higher your heat climbs the larger the boundary is and the more self damage it inflicts (this would also make losing a reactors a major thing because you would lose a lot of your heat management)
- Optional: if your heat where to reach the maximum it would enter a forced safe mode where everything shuts down for a period of time
- Optional: if your heat were to ever reach the maximum it would begin a reactor meltdown causing lots of internal damage around the reactor and destroying the reactor itself (like how Aux blocks explode when shot)
- This one is simple every system now creates a base heat amount when on
- systems would have the ability of being shut down like effect systems which could be handled through a menu accessed by holding a key and clicking which systems you want on and off, maybe turning systems on and off could be handled through logic systems (maybe the addition of a block that detects hostiles in a certain radius of your ship)
- when being turned on systems would have a small spooling time before they can be used something like 3-5 or so seconds
- if the amount of reactors where limited it would make them into a strategic asset and protecting them would be very important since losing one would mean you lose a large amount of your heat management(it might also replace some of the lost complexity when switching from the current system of power to this version if that ever happens)
- although not this points primary objective(it being to make the placement of reactors more strategic and valuable) it might also limit the size of ships a little due to having a more limited amount of reactors
- this would allow for an easier implementation of fuel since there would only be a small number of reactors per ship
- stations would also have more reactors than ships, something like ships having 3 and stations having 5-6
- this could be managed through a new menu and making it so you could allow the mother ship to take the heat from docked entities so large turrets could be completely independent but things like AMS turrets would still use the mother ship for their heat management
- during the implementation of this system(if it does happen and if its this version) would probably be the best time to implement fuel into the game since this reactor system is centered around one block reactors with extra bits stuck on the sides like chambers and other forms of heat dispersion
- there could be a new "form" of detection revolving around your total heat