HELP! Wedges going clusterfunk at a distance!

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    Any solutions to this graphical error? I use Mac OSX Mavericks. This doesn't happen on Windows.
     
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    Woah thats a new one, i've not seen that before!
    As you are probably aware, there are still known issues with the lighting, so you can expect that this will get fixed at somepoint, but it is a pretty bad version of it. o_O

    I know you said it doesnt happen on windows, but did you try the same blueprint? Also, shadows arn't on there are they?
     
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    Woah thats a new one, i've not seen that before!
    As you are probably aware, there are still known issues with the lighting, so you can expect that this will get fixed at somepoint, but it is a pretty bad version of it. o_O

    I know you said it doesnt happen on windows, but did you try the same blueprint? Also, shadows arn't on there are they?
    Shadows arn't on and this is the same blueprint.
     

    AndyP

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    Is this confirmed to be a 'mac-only' issue?

    I have seen a few problems on low-angle views, but this is not part of the things I know.
    Maybe check settings on antialiasing, may change with enabling, disabling it.

    - Andy
     
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    Is this confirmed to be a 'mac-only' issue?

    I have seen a few problems on low-angle views, but this is not part of the things I know.
    Maybe check settings on antialiasing, may change with enabling, disabling it.

    - Andy
    it is mac only, but only on the mac i have at home, i don't have others, and i neither use anitaliasing.
     
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    Hey when I enable "bloom" this goes away. The problem is that bloom laggs me quite a lot :(