I'm going to stop discussing this with you at this point because you have moved from discussion to sarcasm. If you'd like to discuss this further, please state a valid, rational argument instead of throwing out sarcastic comments.
Sarcasm is still a discussion, if you want people to be polite to you at least put in some effort in trying to understand them.
You are completely misinterpreting everything I am saying and every term I am using. I build war machines.
My term, and you're the one misusing it. I'm not misinterpreting a single thing, you're shoving your opinion down everyone elses throats. I read what you've posted, i know what it means, and i don't agree with you. This is what your posts mean to other people
I am constantly frustrated by how hard it is to decorate them to the degree I'd like without compromising their performance.
So your problem is with aesthetics not mechanics.
To correct your mistranslation: "After spending hundreds of hours experimenting and optimizing the functional parts of a ship to rip your face off, I would like to add enough decoration to make it look and feel 'real' without impeding its mechanical function, making the war machine potentially suitable for immersed role-play."
That's great, WHY do you need heatboxes for this?
You don't of course, because you don't make warmachines. If you did you'd be smacking your head against a wall for all the cringy nonsense you're posting.
The problem with aesthetics ships is in the method through which they're built.
For aesthetics ships the aesthetics take priority over the mechanics; You decide what the ship is supposed to look like, starting with a shell and interior. Systems are added in later with no forethought and no ship doctrine in mind, usually a buffet of different systems, 5-10 different weaponsystems where you can only use one at a time, and about 20% of the ships mass in power capacitors,,,
And can't forget the pointless miniature turrets. A decent fighter has 2-10k shield regen, wtf do you expect a 500dps turret to do against that? Of course you can't fit larger turrets because you already designed the shell and the shell was designed to look pretty rather than accomodating turrets.
Said it before but apparently it keeps going in one ear and out the other; MOST PVP SHIPS HAVE INTERIORS THIS IMPOSSIBLE THING IS DONE REGULARLY BY BETTER BUILDERS THEN YOU.
And finally:
The empty space doesn't. fucking. matter. You want aesthetics to have less of an impact, go after the things that are ACTUALLY hurting your ships; passive effects based of mass, stupidly heavy armor and lack of armor like decorative blocks. Your complaint literally has nothing to do with the power system.
Besides unless your ship is perfectly egg shaped you're wasting a lot more empty space OUTSIDE you ship, but nobody complains about that do they? Here have a drawing:
Left and right have the same surface area, but left has more volume!
Why do you complain about the cost of internal empty space when its much lower than the cost of external empty space? If your ship isn't a perfect egg you're paying a lot more surface area per cubic meter for the empty space outside... It's such a petty, pointless thing to complain about and the larger ships get the less it matters because volume rises exponentially with surface area.
What kind of design is impeded by empty spaces? Can you show pictures of what it would prevent from working perhaps?
First you have to stop seeing everything from your own perspective. Like i said you don't make warmachines; anyone who does would never think to ask that question. The question is: "What kind of design is POINTLESS with empty spaces?" For starters, gatling guns. Gatling guns are great because you can focus a lot more fire in a smaler surface area. Reducing the system size for systems means the gunsticks the gatling guns are made of can be put closer together; eliminating the need for a gatling gun, thus making it POINTLESS. It still works, but so what? It doesn't serve a purpose, it doesn't enhance your ship in fact it detracts from it since you need blocks to make it spin.
Other designs include larger turrets, the non-aesthetic types that need to be socketed deep into your ships. I have a capital turret with a sodding elevator to get to the gun that merges with the interior, what is the point of that when guns become 1/10th their size?
Then there are regular rail guns, like swiveling broadside guns or conveyer guns, inline turrets which are a lot more challenging thanks to reactor lines; Try making a smaller ship with multiple inline turrets with reactor lines going through them, it's really hard to pull off but in a way that's really satisfying. Inline turrets still have a purpose, but if inline turrets become ultra cheap and can just be draped over the ship on top of systems, what's the point in non-inline turrets? Hell the inline turrets come with built in docked armor...
[doublepost=1492480963,1492480370][/doublepost]Wow what a trash post.
I'm quite honestly baffled that you are so bothered by an open space inside your ship.
You're the one bothered by it, which is why you made this thread.
Here we go again... Accusations and hostility for no particularly good reason and without any real argument about the issue. If you'd like to debate like a civil person, feel free. I really wouldn't mind.
Did someone say that to you before? You sound like a parrot that doesn't know what the words mean.
YOU are bothered by the cost of empty spaces. YOU want to force empty spaces everywhere. The hostility is free of charge, if you don't like it try not to dismiss everyone that disagrees with you.
I'm not asking to change everyone's build style to fit my taste.
Yes you are.
I'm asking for a better game that more people will enjoy
Then why are so many people telling you they'll quit the game if you add these idiotic heat boxes? Maybe you don't speak for everyone.
- Hard to tell how ships work (read: "harder to learn how to build")
- Tedious or nearly impossible to make even small modifications to the systems of a finished ship, leading to more frequent total refits.
- The game does not resemble any familiar sic-fi franchises, reducing the game's overall appeal to new players compared to games with more familiar look and feel like Interstellar Rift.
- PUT SHIELD CAPACITOR ON SHIP -> SHIP GAINS SHIELD CAPACITY... really? How does the heat system make this !!!SARCASM!!! extremely complext !!!SARCASM!!! system easier to learn?
- ok
- These forums have made me appreciate jar jar binks. I finally see him for what he truly is; the just punishment for everyone who likes star wars. This is stupid and once again has nothing to do with heat boxes.
You want people to be nice to you try reading AND UNDERSTANDING their posts instead of non-stop shoveling your own opinion down their throats.