Did you ever wanted to park your ship quick on a ladingpad, but it just bounced away?
Are you tired of complex gravitymodule-activator contraptions for stationwide gravity?
Then this is something you might want to look into:
Gravityfield blocks.
These blocks get linked to a normal gravitymodule and provide planet-like gravity within a certain area
They are, much like the pick-up rails, only visible in build mode and are non-colliding.
The block's gravity not only affects players, but other entities, too, such as ships and NPCs
The gravity direction is determined by linked gravitymodule and the field expands only in one direction (upwards in relation to the parten gravity module) but ends after a certain distance, like the planetary gravity.
The distance is determined by the overall block count, e.g. if I have a gravity lift with a 3x3 area, the gravityfield expands to a height of 9 blocks:
(*image not to scale)
The strength of the field depends also on the size of the covered area. And by strength I mean this:
The bigger your area of grav.-field blocks is, the heavier entities will be affected.
So you don't have to worry when you fly in your titan over a small landingpad that you get pulled down.
In order to work as they should, the grav.-field blocks need energy.
Any further suggestions and critiques are welcome
Are you tired of complex gravitymodule-activator contraptions for stationwide gravity?
Then this is something you might want to look into:
Gravityfield blocks.
These blocks get linked to a normal gravitymodule and provide planet-like gravity within a certain area
They are, much like the pick-up rails, only visible in build mode and are non-colliding.
The block's gravity not only affects players, but other entities, too, such as ships and NPCs
The gravity direction is determined by linked gravitymodule and the field expands only in one direction (upwards in relation to the parten gravity module) but ends after a certain distance, like the planetary gravity.
The distance is determined by the overall block count, e.g. if I have a gravity lift with a 3x3 area, the gravityfield expands to a height of 9 blocks:
(*image not to scale)
The strength of the field depends also on the size of the covered area. And by strength I mean this:
The bigger your area of grav.-field blocks is, the heavier entities will be affected.
So you don't have to worry when you fly in your titan over a small landingpad that you get pulled down.
In order to work as they should, the grav.-field blocks need energy.
Any further suggestions and critiques are welcome