It's always the same. Shoot an astroid, get the same old boring stuff in roughly the same numbers across the board. Hand mining is not very different as locating materials isn't particularly exciting. What we need is to change up the quantities of things that spawn and the quantities of things needed for crafting. There should be common, uncommon, and rare resources, perhaps linked to the basic, standard, and advanced factory tiers. A lot of this could be done with only config and generation changes.
What would this do? I've noted a small amount of excitement every time I come across something other than cobblestone or coal in minecraft, or come across a water asteroid in Battlestar Galactica Online. It's these little moments of "all right! I found something good!" that make mining more fun. If you have one or two resources that are rare but fairly desirable (though hopefully not frustratingly so), players will be able to enjoy that "found a treasure" moment.
What would this do? I've noted a small amount of excitement every time I come across something other than cobblestone or coal in minecraft, or come across a water asteroid in Battlestar Galactica Online. It's these little moments of "all right! I found something good!" that make mining more fun. If you have one or two resources that are rare but fairly desirable (though hopefully not frustratingly so), players will be able to enjoy that "found a treasure" moment.