jorgekorke
bottom text
Good luck convincing EE/SS admins on that.And, again, that's not an issue for the developers. If your server can't handle big ships, limit them.
Good luck convincing EE/SS admins on that.And, again, that's not an issue for the developers. If your server can't handle big ships, limit them.
You seem to think every little fighter needs to be manned. If your opponent has a big titan you don't load your faction members into snub fighters, you load them into carriers that carry drone fighters. As has been repeatedly tested and proven, drone swarms can and will destroy ships while having collectively less mass than the target ship. AKA, the amount of resources in your drone swarm is less than the titan, yet it will beat the titan.This is the kind of flawed thinking that prevents any progress in game balance.
The number of active players in a faction cannot be expected to scale with the size of ships they'd have to kill , if they were to use small ships.
Small ships have no shield regeneration and so even a large group will always die before they have any chance to break through a titan's shield.
That mechanic alone makes small ships not viable.
There's no good reason that a titan with no mass dedicated to fighter defense should be invulnerable to them. If they are , what's the point of the game ? Stockpile blocks until you can build a bigger ship ? Is that all there is to it ?
This is supposed to be a multiplayer game. That means giving a chance to the opposition. You can refine your designs to minimize that chance , but don't ask for the game to keep giving you free wins , as it does now. Otherwise , it'll turn singleplayer very fast.
Move to another server. MushroomFleet, for example. :D We've had quite a few converts from EE in the past few months. XDGood luck convincing EE/SS admins on that.
I agree bigger ships shouldn't be invulnerable. Which is why it's a good thing they aren't.This is the kind of flawed thinking that prevents any progress in game balance.
The number of active players in a faction cannot be expected to scale with the size of ships they'd have to kill , if they were to use small ships.
Small ships have no shield regeneration and so even a large group will always die before they have any chance to break through a titan's shield.
That mechanic alone makes small ships not viable.
There's no good reason that a titan with no mass dedicated to fighter defense should be invulnerable to them. If they are , what's the point of the game ? Stockpile blocks until you can build a bigger ship ? Is that all there is to it ?
This is supposed to be a multiplayer game. That means giving a chance to the opposition. You can refine your designs to minimize that chance , but don't ask for the game to keep giving you free wins , as it does now. Otherwise , it'll turn singleplayer very fast.
Could enumerate a list of reasons of why not to go to MF. But I'll just leave this :Move to another server. MushroomFleet, for example. :D We've had quite a few converts from EE in the past few months. XD
Or SS. Or GenXNova. Or FUYB.Move to another server. MushroomFleet, for example. :D We've had quite a few converts from EE in the past few months. XD
Have you ever tried to hit a fighter with a titan while not using lock-on missiles?This is the kind of flawed thinking that prevents any progress in game balance.
...
There's no good reason that a titan with no mass dedicated to fighter defense should be invulnerable to them. If they are , what's the point of the game ? Stockpile blocks until you can build a bigger ship ? Is that all there is to it ?
I have a solution to this problem, but I need to draft it first. I probably won't even bring it up until after the next Council election.Seriously, quit banner-waving for mushroomfleet. Take it to a PM or the servers forum. It's off topic and tacky, like your server solves the problem. I play on Shattered Skies, where the only shops in a system are trade stations (which makes them vulnerable to attack), no vote rewards, and the only ship limits are 1km in any direction.
Slowly but surely the bigger ship always rules the day. It doesnt have to be a titan, just a bigger ship. However, that progression goes back and forth with players constantly having to outclass their opponents ship in size instead of having other options.
If your ONLY answer is "drone carriers" then the game will simply become "Dronemade". If the AI update only benefits this, then we will have the SAME EXACT PROBLEM but only with drone carriers instead of titans. The issue is not titans, it's gigantism, or, better put the slow creep toward bigger and bigger ships with no repercussions or disadvantages for doing so.
If drone carriers replace titans, the problem will be "carrier spam" and it wont be an issue with them existing, just like it isnt an issue for titans to exist. It will be the same things we talk about now - lack of maintenance and lag. Especially if drones/fighters return to the mothership, and there's zero drain on resources. To repeat, titans and carriers should absolutely exist and be free to be built, but should have some kind of balance in play to keep everyone from being nigh forced to make bigger and bigger ones.
As has been said before, Drones aren't the only answer.
And the repercussion for larger ships is both the time and resources to make them, which on a server with default settings is pretty huge. You either need a serious workforce to gather materials, or time investment to get one "legit". As far as return on effort investment goes giant ships are pretty poor.
And they have a serious manoeuvrability issue compared to smaller ships, they rely on turrets (which outside of missile turrets, which have ways to be avoided, are pretty unreliable at the moment) to hit anything other than other capital ships, so once you have a few ships capable of beating your recharge that can get behind you you're finished.
In reply to the OP, and not to anything else in particular in this very long thread:Now, I know I'll be shot down for this (because Buddy Squad, that's why), but Gigantism isn't a problem. In fact, successfully detailing and building a detailed and efficient large vessel is a difficult challenge that takes more time and effort than any other singular act in Starmade. It should be celebrated when someone comes out with another amazingly built ship of massive proportions - it's what sets Starmade apart from Space Engineers and other wannabe voxel-in-space survival games. We have these massive spaceships. Space Engineers has these tiny fighters and frigates that wouldn't break a thousand mass in Starmade.
Truly massive ships require millions of blocks to build. Space Engineers doesn't have a system in place to build that many blocks in a decent amount of time - neither does Interstellar Rift. In this, Starmade stands alone. We'll attract tons of players to the game through that fact alone. It'll be amazing!
Now, what are the arguments commonly thrown out against Gigantism?
They're fairly simplistic, actually. I'll list the more common ones so we don't have to deal with those in this thread. I want to get to the heart of the problem. That problem is as follows: the people who don't like big, oversized vessels are all people who (in general) don't build big combat ships in the first place. They build compact vessels. In other words, they don't like the idea because it isn't theirs. They are promoting their agenda instead of supporting what's best for the game. Now, that's a bit of a leap for most of you - but I've been dealing with these guys for almost two years now. Trust me on this one.
Anyway, here's the common arguments:
1) Building a bigger ship to beat out your opponent with a *normal* ship is lazy and you should just build a *better* ship of the same size to kill him.
Look, I hear this one a LOT. And there's a simple counter argument - if both ship's builders are NOT incompetent, their ships will always be around the same level of performance. Yes, you can always make it more efficient, but efficiency only really matters when fighting larger or smaller ships. Ships of similar size? It's usually up to skill and how well you know the enemy's weaknesses. Sorry. This is not the place to *git gud.* And unless something blatantly points to it, assume the builder ISN'T incompetent.
2) Everyone just flies around in these massive space vessels they built in SinglePlayer on my MP Server! ITS SO BORING. Why can't people use smaller ships?
First off, SuperJumper technology can't work past a certain mass (around 50000 last time I checked), so those will always be small. Second, WHY THE HELL is that boring? Those massive vessels took FOREVER to build. I know people who have spent months on their Titans. MONTHS. Their work should be celebrated and enjoyed, not ridiculed because *it causes too much lag.* There are exceptions, of course - some people try to break Starmade on purpose. But the majority are almost works of art in their own right. Doubt me? Go check out some of Skylord's replica UNSC ships. Awesome, right?
3) Big ships always win in PvP. It's not fair.
Remember what I said earlier about efficiency? This is what I was talking about. Drones win every time. They are more efficient than larger vessels and thus can utterly demolish ships three and four times their combined mass. The only reason we don't see constant *Drone warfare* is because we don't have the proper tools to repair and rearm drone carriers in a timely manner. There is also no way to recall drones to their previous docks. Thus, one player per ship, and people bring more mass for better survivability. Until we get a gameplay feature update in this area, there is no reason to change anything.
4) Turrets Wreck EVERYTHING. A big shielded ship with lots of turrets can lay waste to entire fleets on its own.
Again, Drones win every time. That said, turrets have their own issues and they have nothing to do with the size of the ship. I'm actually planning a ship based around the idea that the turret system is broken, but that's a different problem.
Now that we are all on the same page, what do you guys think? I know the Buddy Squad will be coming out with their usual *we don't like it so you shouldn't either* BS, but I want to hear from the players, not the admins. The players make this game what it is.
We shouldn't need too. We're running on a 6 core hyperthreaded server with 192gb of ram! Its not like EE is running on an average desktop computer in gravy's basement. One of the biggest selling points of starmade is scalability. Well, it should be running pretty fucking well if it scaled like advertised.Good luck convincing EE/SS admins on that.
Big ships should NOT be the best for every single situation! That isn't fun for anyone who doesn't have the biggest ships on the server, because it means that the one who does CAN and WILL kick their ass into nothingness. Does that sound like an enjoyable game that people stick around in long?People go for big ships because they are the best, they always will be the best, and they always SHOULD be the best. If you have the time and resources to make a big ship there's really no reason not to, and there shouldn't be a reason not to. The most the devs should ever do is, as I said, add things to maintenance such as fuel so it takes dedicated logistics to keep them running. But if you have a faction capable of keeping their fleet of titans supplied, they have no reason not to spam em. That's just how life works.
Sure, as long as you're locked into a sector. Otherwise, you've just got a bunch of drones floating around in the sector you left them in after your enemy flies away from the drones/jumps out. Sure, you'll be able to recollect them eventually, but once you recollect them and find the enemy and drop the drones again, what do they do? They just flee again. Because no one in their right mind fights drones, because drones will wreck them.drone swarms can and will destroy ships while having collectively less mass than the target ship.
A small ship shouldn't beat a big one, people often complain about that but deal with it.
Most of us here don't claim that small ship should beat big one just like that. Nor we want to deny superiority (at least in straight 'slugfest' combat, which is nearly - beside mining/scavenging - the only gameplay aspect involving piloting so far) of big ships. Many of us do actually enjoy the idea of great, big vessel as testaments to guts, power and engineering aptitude.People go for big ships because they are the best, they always will be the best, and they always SHOULD be the best.
Fuel, as mentioned in one or two posts above, is one of the features that could potentially help manage the issue. Probably insufficient on its own to do so, but a thing worth considering as a part of bigger effort.The most the devs should ever do is, as I said, add things to maintenance such as fuel so it takes dedicated logistics to keep them running.
Then perhaps EE and SS aren't for you? I players don't mind some lag and like big ships I say let them.Good luck convincing EE/SS admins on that.
No, I do not want fuel into the game. It would only add horrible micro and it would also make it harder for the AI to work properly without cheating.It's why I support ideas such as fuel and the like.
That's a separate issue. If a ship is backpedaling but has a limited cone of fire, you can still dodge its forward batteries, which is the way it should be. You should NOT have to be almost behind a ship to avoid its fire.backpedaling
Swapping from the biggest ship to the largest fleet would be a step forward, as this appears to imply different-sized ships which is something much of the community would like to see. Stockpiling the most fuel would be a factor, but because of that conflict could easily arise over strategically critical fuel sources. If fuel sources are not all equal and not equally distributed across the galaxy, this will intensify. Either way this would be a new and different factor in war, which is something to be desired.And again for fuel, it doesn't really fix anything. Especially once the AI is improved, all you're doing is swapping from who can build the biggest ship to who can field the largest fleet. Either that, or who stockpiled the most expendables. I'd much rather the games weapon balance and combat mechanics encourage varied groups and multiple ship types with differing roles.
Play on a server with fuel disabled. A large portion of the community likes the idea of fuel and it does offer benefits besides survival challenge.No, I do not want fuel into the game. It would only add horrible micro and it would also make it harder for the AI to work properly without cheating.