Everybody knows what I'm talking about.
The current algorithm for power reactors is to favor long lines of interconnecting "+" shaped reactors.
Once you get used to it and learn how to make some decently effective reactor runs, it's not so bad. Some even appreciate the current reactor system because it favors a complicated design that can give you an edge in battle and vulnerabilities in battle if you target the "+" junctions.
But it's hard to implement, harder to learn, and it sounds really stupid when you try to explain to new players how it works. I have personally seen people who I show the game to at work say they haven't played it because reactors are too complicated. We need a better mechanic
I have an idea for a possible solution, but I'll post it on a reply to this thread so it doesn't reduce this thread's like count (hopefully this thread gets likes?)
Please post any ideas you guys/gals/things may have for a better reactor mechanic
Thanks
The current algorithm for power reactors is to favor long lines of interconnecting "+" shaped reactors.
Once you get used to it and learn how to make some decently effective reactor runs, it's not so bad. Some even appreciate the current reactor system because it favors a complicated design that can give you an edge in battle and vulnerabilities in battle if you target the "+" junctions.
But it's hard to implement, harder to learn, and it sounds really stupid when you try to explain to new players how it works. I have personally seen people who I show the game to at work say they haven't played it because reactors are too complicated. We need a better mechanic
I have an idea for a possible solution, but I'll post it on a reply to this thread so it doesn't reduce this thread's like count (hopefully this thread gets likes?)
Please post any ideas you guys/gals/things may have for a better reactor mechanic
Thanks