- Joined
- Dec 10, 2013
- Messages
- 10
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- 0
I'm by no means a great player, I like to do shells and then fill them out with designs or recreate SciFi stuff. That said, I'm currently doing a refit of a ship I had and gutting it for the new systems and need some help or to correct me on assumptions I have:
1) I think I have the power system down. You can have one or more reactors and then place the stabalizers far enough away with enough of them for 100% stability. If you can't get far enough away, you will need more to get to 100% Seems simple.
2) Conduits don't really make sense to me yet, I attached some defense blocks to the conduit and suddenly had shield regen but my UI didn't show shields. Can anyone better explain conduits and these other capacitors? Movement bonus, defense bonus, ect...
3) Shields. If I'm understanding, I can place multiple shield sections around a bigger ship and I need the bubble to overlap to ensure full coverage. However, what is the correct way to create large pools of shielding for each segment and does the recharge block allow you to connect to all shield or does each section of shielding need its own recharge system?
4) Weapons. I'm understanding that weapons have internal power capacity in that they use the recharge from the reactor to "charge" then you can shoot them. Have the official power needs or any other changes come out to explain how these will scale? For reference, the ship I'm working on is a UNSC destroyer (Halo Universe) so I'm concerned with having power to fire multiple volleys of rockets and a singular large cannon or beam that, in the prior build, took something like a million power to fire.
Any help or expanding on these new/inprogress mechanics is a great help. Most likely I'm going to finish gutting and work on interior design while the Devs finish the build but I may get froggy and try to fit stuff out which is why I'm asking.
1) I think I have the power system down. You can have one or more reactors and then place the stabalizers far enough away with enough of them for 100% stability. If you can't get far enough away, you will need more to get to 100% Seems simple.
2) Conduits don't really make sense to me yet, I attached some defense blocks to the conduit and suddenly had shield regen but my UI didn't show shields. Can anyone better explain conduits and these other capacitors? Movement bonus, defense bonus, ect...
3) Shields. If I'm understanding, I can place multiple shield sections around a bigger ship and I need the bubble to overlap to ensure full coverage. However, what is the correct way to create large pools of shielding for each segment and does the recharge block allow you to connect to all shield or does each section of shielding need its own recharge system?
4) Weapons. I'm understanding that weapons have internal power capacity in that they use the recharge from the reactor to "charge" then you can shoot them. Have the official power needs or any other changes come out to explain how these will scale? For reference, the ship I'm working on is a UNSC destroyer (Halo Universe) so I'm concerned with having power to fire multiple volleys of rockets and a singular large cannon or beam that, in the prior build, took something like a million power to fire.
Any help or expanding on these new/inprogress mechanics is a great help. Most likely I'm going to finish gutting and work on interior design while the Devs finish the build but I may get froggy and try to fit stuff out which is why I'm asking.