weapon change

    1. E

      [Weapons Update] Missile Turning Rate inverse to damage

      With the new Cannon penetration mechanics intended to encourage the use of weapons that are appropriate to the target being fired on, I'd like to suggest something similar for missiles: Turning rate and velocity that is inversely proportional to the missile's damage (another way to describe it...
    2. Kainos_Kerensky

      General Questions and Help With Dev Build

      I'm by no means a great player, I like to do shells and then fill them out with designs or recreate SciFi stuff. That said, I'm currently doing a refit of a ship I had and gutting it for the new systems and need some help or to correct me on assumptions I have: 1) I think I have the power...
    3. jayman38

      Quake-2-Style Pulse Primary Weapon Behavior

      The Quake 2 BFG10K was a fascinating megaweapon in its time. It performed damage in a number of ways, including direct contact damage, explosive damage, and two unusual forms of damage involving not only energy beams projected from the BFG projectile (not the gun), but also a special...