Winterhome
Way gayer than originally thought.
- Joined
- Jun 29, 2013
- Messages
- 1,929
- Reaction score
- 636
I sorta feel that fuel should warrant a new type of power gen system, like a series of reactor chamber, coolant pump, and vent blocks or something, specifically for large ships over the power softcap. Advanced systems that are by nature more delicate, slightly less efficient per block than the power dimension bonuses, and capable of scaling infinitely at the cost of increasing fuel usage. Your ship's reactors take damage? You either lose power output or start building up reactor heat, which causes a containment failure if left unchecked, depending on what blocks get hit.i've always thought that fuel, if added should be tied to thrust amount. After a certain thrust threshold then fuel will be required. Not at a high rate to warrant players refueling constantly but not so little that it could take days (IRL) of flying before you need to fill up again. if players run out of fuel then all systems on that ship shut down. no shields or regen, power, and weapons. it will go into low power mode and you will only be able to fly at 5% of the server max speed.
to make it this quirk more combat exploitable "fuel leak" will be a new HP damage penalty. the more damage you take on then theres a chance that you'll begin to leak fuel and risk a system shut down. defensive push will also need to be changed/nerfed in order to prevent it from becoming a more effective alternative.
Either way it works, gas giants for fuel gathering and, for risk takers, possibly stars? I'd be all for that. And gas giants as a visual object would also be amazing.
Just remember to have the dust rings on some of them, too