Games and Theory : The strategy of 3 dimensional warfare. Pt 2

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    The Euro-Corp Syndicate imploys 7 diffrent fleets consisting of 4 fleet members and a squad leader each.



    Each squad leader and only the squad leader of the fleet is permitted to speak on comms, he relays informations to the fleet commanders who update an smaller Oracle in the capital fleet which is used to map the engagments beyond visual range. each fleet is deployed to move through and engage enemies in an individual sector.



    Battelfields rarely stretech on beyond 10x10x10 or a radious of 5 sectors from the AOE, our capital fleet is generally stationary (mainly due to lag reasons) and heavy turret based defences mean the capital pilots or the fleet commanders can concentrate on fleet command and let automated AI defences do the hard work while they coardinate the pilots.
     
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    • Competition Winner - Small Fleets
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    i believe that having a in-game map system at least to map out marked flagships for each of your captains would provide better coordination of the entire force. one that allows way-point pings, directional pings, target-sharing.