- Joined
- Sep 21, 2012
- Messages
- 114
- Reaction score
- 8
Ship Function Revamp
I personally think ships need to have more function. I'll use bullet points so its not a mess.
And remember, every suggestion is good in the suggestion forum, adding to an idea is more helpful than bashing one. Feel free to criticize though.
Power Revamp
Heres a Suggestion for a Power Revamp. Maybe 2 separate power systems for fighters and large ships.
Not sure what the generators will be,
I personally think ships need to have more function. I'll use bullet points so its not a mess.
- Hallways, corridors, and basic ship interiors must be necessary for a ship to function properly, this could come along if maybe two separate types of cores in the future. Or some algorythm to determine a ship is a fighter.
- Hallways and corridors could have an air pressure/life support mechanic which only allows the the corridors and rooms you make to be accessible without a personal life support system (space suit).
- Using a gravity module while in a moving ship is glitchy, this needs to be fixed. And with more advancements in AI mechanics this will go wonderfully with auto pilot travel. Set coords and then it flies there automatically. New block types would allow the player things to do around the ship, maybe a game of chess with the ship AI. Would make more use for windows as well so you can see your ship move past everything.
- A ship map and/or navigation menu, only accessible through the ship, and only if a ship navigation module is equipped.
- I'm not exactly sure what the Anti-Matter cannon is, whether its a projectile weapon or energy weapon, but either way, I want to see some bigger effects when it hits.
- If any laser weapons get put in I suggest hull blocks have a cooldown time when hit by them. They glow more red the longer they are hit, and eventually get destroyed. Powerful lasers can do this very quickly. Weak lasers would make this red glow effect mechanic more visible to see.
- I'd like to see more big ships, but making them is the hard part. Some more building tools like a type in x y z size changer in advanced build mode would be good.
- Make turrets necessary for enormous ships. Only allow a certain amount of AMC's and Missiles per computer so people can make fighters, but not super overpowered shredder ships. Enormous/large ships should not be allowed to have really any main weapons, maybe a few rockets, but thats it.
- This could all be determined by an integrated ship classifcation system that uses block count and dimensions to give each ship a certain classifcation, and nerfs certain things like I mentioned.
- PROGRAMMABLE SHIP AI/COMPUTER. From completely autonomous drones to opening and closing ship doors or something.
And remember, every suggestion is good in the suggestion forum, adding to an idea is more helpful than bashing one. Feel free to criticize though.
Power Revamp
Heres a Suggestion for a Power Revamp. Maybe 2 separate power systems for fighters and large ships.
Not sure what the generators will be,