Hi, I just found the game and as I always do, I began deconstructing the game in math, it brings me much joy, but I am verry confused, first question:
1. I assumed the game world is structured in cubical "sectors", but then how is it possible for planets to orbit stars, do they change the sector they are in or does the whole sector travel in a circle?, a square?
2. What does the second power requirement of shields stand for, that's a number at least 10 times what I find reasonable to put on my ship, but it doesn't actually drain that, i haven't tested it, but it seems it drains the first e/s number(energy/second?)
3.What's up with the numbers on the AMC?, I get "damage" but is reload speed in ms? also, at 25% 1 AMC block does 25.3 damage and at 100% it does 50.6 that's double, how does that math work...?
4. i should probably put this on suggestions but the power distribution arrows should get a shortcut, either let me type in a value or let them increase or dec while I hold the click(I found that holding the click and wiggling the pointer kind of works...)
To end the post i wanted to say, all the respect to schema for working on this game and the main feature I like is the awsome shield effects, seeng them gives me nerd chills.
1. I assumed the game world is structured in cubical "sectors", but then how is it possible for planets to orbit stars, do they change the sector they are in or does the whole sector travel in a circle?, a square?
2. What does the second power requirement of shields stand for, that's a number at least 10 times what I find reasonable to put on my ship, but it doesn't actually drain that, i haven't tested it, but it seems it drains the first e/s number(energy/second?)
3.What's up with the numbers on the AMC?, I get "damage" but is reload speed in ms? also, at 25% 1 AMC block does 25.3 damage and at 100% it does 50.6 that's double, how does that math work...?
4. i should probably put this on suggestions but the power distribution arrows should get a shortcut, either let me type in a value or let them increase or dec while I hold the click(I found that holding the click and wiggling the pointer kind of works...)
To end the post i wanted to say, all the respect to schema for working on this game and the main feature I like is the awsome shield effects, seeng them gives me nerd chills.