I'll check my math. ~98 per sheild cap module.
98*300=29,100 hit points.
you need 5% of the ships mass to achieve the full 60% bonus from ion systems. so its 6000 blocks. thats about 300 for 5%.
That's the full 60% bonus! The ship has 6000 shield. So 60% of 6000 would be 3,600.
Conclution:
300 Cap modules. +29,100
300 Ion modules +3600
Alright, first off, shield caps run off this formula.
Shields = CapacitorCount * 0.9791797578 * 110 + 220. Which means that your 50 shield caps are actually
5605 shields.
Secondly, that's not how the math for ion works. You don't take 60% of your shield capacitor number. You multiply the shields by the inverse of the armor. So,
5605 * (100/60) = 9,341.
Which means the "conclution" is really...
300 Cap modules. +32,532
300 Ion modules. +3,736
Now that that's out of the way. What your problem is is that you have
way too few capacitors on your ship. 50 capacitors on a 6000 block ship is only 0.8% of the blocks! I don't think any of my
armor tanks have such incredibly low %s. Ion is not meant to be used on ships with such incredibly low %s of shield caps.
Let's look at a ship of the same size with a more reasonable shield capacitor count. How does 10% of the ship, 600 blocks, sound? That's
64,845 shields by default.
Now, let's add up ion vs shields.
300 Cap modules. +32,532
300 Ion modules. +43,230
Would you look at that. It's almost like your ship was poorly designed for use with ion.
Ion is better than shields, block per block, except at incredibly low shield capacitor to mass ratios, and it only gets better as you add more shields to your vessel.
Unless I've mistaken the purpose of the ion system and it's only meant for low mass, fast moving, high shield ships(doomcubes)
Yes, you have definitely mistaken the purpose of the ion system. However, it is not meant only for a class of ship you have insultingly implied can only be doomcubes. It is useful on any ship that isn't a pure armor tank.
Learn how systems work before you try and change them.