Probably going to be a very unpopular suggestion, but do me a favor and think about it for a couple of hours before you decided you don't like it?
Suggestion: Increase Power Capacitor Capacity by ALLOT by like a 100%
- GroupPower = 1000 * NumBlocks1.05 --> GroupPower = 100000 * NumBlocks1.05
Argument: Would totally change the dynamic of the game and make Strategy and Tactics much more important for the following reasons:
- Ship size would no longer be limited to how much power they can produce, but instead by how much damage they want to do.
- Wait times would be a must for Alpha weapons to "charge"
- Power drain and EMP weapons would be ALLOT more effective
- May even remove the need for a fuel system?
- Reduced reliance on "Super Efficient" power generator dimension setups. (Much easier for noobs)
The arguments against this are actually pretty shaky. It's worth considering. Alpha damage is a tradeoff against sustained damage. Both have their strong points, and there are defensive setups to combat both. Most warships today seem to have a balance of shield capacity and recharge, but if people have enough trouble with high-alpha ships, we may start to see more capacity-centered builds.
Honestly I'm just happy to see this idea being given honest discussion. Thanks.
Just to reiterate, this idea would totally change the way ship battles and ship builds are done. Instead of limiting ships to how much power they can produce you would effectively be limiting ships to how much Thrust vs Shield capacity vs Alpha damage.
This change would literally move the game from a "bigger is better" paradigm to a "rock, scissors, paper" paradigm.
Battle Contests wouldn't need a mass or block limit anymore.
Would effectively move the limiting factor of ship size from power capacity to thrust/engine capacity. Which I think makes more sense anyways. Especially considering too much mass would make the thrusters too power hungry to move the ship without depleting it's power. To the point were any meaningful power recharge would be impossible during battle and would have to be done after battle
if you survive. May even lead to disposable ships. Also would probably raise the need for some kind of capital ship propulsion system?
What I think is the best part, is that this could potentially reduce the need for laggy docked reactors, depending on whether or not people are trying to go for tank recharge time. Also, literally every ship would have some form of sniper missiles and or nukes. This could also make temporary cloaking ships a possibility. Be careful though, because if you cloak too long you wont have enough power left to fire your alpha weapon