Reading through the thread thus far, it\'s been fairly interesting. I am all for fuel myself, internal explosions would be fantastic as well. There needs to be a bit more unpredictibility and strategy, something like this would do the trick.
Why not keep the current power setup and put fuel on top?
If solar power is free fuel then the current power blocks should be a step up from that - extremely expensive, moderately efficient sources of infinite power. Users of big ships can choose to either have massive aounts of solar panels, use fuel or invest huge amounts of money in getting safe, infinite energy.
BeefBacon
I think that this is a good idea, but I\'m rather split. Having fuel production as a viable career would be neat, but at the same time, some crazy amounts of fuel might be required for a faction, meaning that the infinite power (but more exspensive) option might be better.
Just some fuel for the conversation.
Why not keep the current power setup and put fuel on top?
If solar power is free fuel then the current power blocks should be a step up from that - extremely expensive, moderately efficient sources of infinite power. Users of big ships can choose to either have massive aounts of solar panels, use fuel or invest huge amounts of money in getting safe, infinite energy.
BeefBacon
I think that this is a good idea, but I\'m rather split. Having fuel production as a viable career would be neat, but at the same time, some crazy amounts of fuel might be required for a faction, meaning that the infinite power (but more exspensive) option might be better.
Just some fuel for the conversation.