FTL Discussion Reboot

    NeonSturm

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    Gate blocks shall become active if the gate receives a ship and the gate should cease to connect to some sender-gate with a negative logic input. Then you can use logic to block that gate while you want to use it from your side.

    I think you should always be able to cancel FTL
    It should take everything in 5-9 times it's scale with it. But if there is too much mass, it can't jump or it takes the attackers with it.

    But jumping with 33% and taking damage... sounds like a fun (or not so fun) noob-trap :)
     

    Ithirahad

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    We already have that. It's called Overdrive. Honestly, if that cut it in terms of having in-game FTL, myself and others would not ask for something different. One could, of course, argue that we could simply have a faster version of Overdrive, but the problem with that sort of "FTL" is that, with faster true speed, rather than teleportation, comes more sectors loaded over a shorter period of time, leading to client lag at best because of clients not keeping up, and server lag or crashing at worst due to the server itself not being able to keep up. Not to mention what would happen to a server if someone were, say, travelling a 2,000 m/s and smashed into some solid object or another....even something as small as some asteroids. Personally, a mere "special speed boost" seems like entirely the wrong solution, if not possibly a very bad idea as well.
    The way to circumvent this is simple - don't load the in-between chunks. The flying player would just see a "star streaks"/"energy tunnel"-type visual while traveling at speeds beyond Overdrive, and would only start loading chunks when they disengaged their warp drive. (This would apply for any travel beyond 2x server speed, whether it be from a super-powered pulse, overdrive, a glitch...)
     
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    NeonSturm

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    Building a ship with a long nose and turn it through some jump-station => 700 speed :)