NeonSturm
StormMaker
Gate blocks shall become active if the gate receives a ship and the gate should cease to connect to some sender-gate with a negative logic input. Then you can use logic to block that gate while you want to use it from your side.
I think you should always be able to cancel FTL
It should take everything in 5-9 times it's scale with it. But if there is too much mass, it can't jump or it takes the attackers with it.
But jumping with 33% and taking damage... sounds like a fun (or not so fun) noob-trap
I think you should always be able to cancel FTL
It should take everything in 5-9 times it's scale with it. But if there is too much mass, it can't jump or it takes the attackers with it.
But jumping with 33% and taking damage... sounds like a fun (or not so fun) noob-trap