Foolproof anti-theft ship security systems.

    NeonSturm

    StormMaker
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    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    I think the problems here is how factions are handled.

    They are rather clans than factions. A real-life faction can have many sub-factions united under one president or any other government.
    And even military leaders are not permitted to kill annoying civil reporters just for fun.​


    I think we don't need a perfect permission-system, just one to match the real world more.
    Thiefs -even faction members- should be able to break it, but there should always -dependent on design- be a risk of losing reputation or triggering a trap.

    A person should at least be able to
    1. add a named permission rule-set to a ship
    2. include other rule-sets as defaults for this rule-set (white-listed (1) + black-listed (-1.5) = -0.5 = negative = forbidden ?) with restricted possible permissions.
    3. include a faction rule-set with restricted possible permissions.
    Link different ship areas or computers to different rule-sets (such as doors which auto-close after a few seconds, etc).
    Somebody could be allowed to enter small weapon computers, but not the main weapon computer for example.​
     
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