The current state of fleet mining is very unsatisfying.
My proposal to replace AI:
- Send ship to a reasonable distance to the closest asteroid (if there is no other miner yet)
and dont change position as long as no other ships are in close proximity (no silly jumping around asteroids)
- aim at the center of the asteroid
- don't use beam impact to calculate which blocks should be mined at which rate
instead use a generic beam-independant calculation that just takes the mining rate of the miner
and gradually reduces the asteroid which the ship is aiming at by this very rate
maybe this could make fleet mining more scale independant, more efficient and less frustrating
My proposal to replace AI:
- Send ship to a reasonable distance to the closest asteroid (if there is no other miner yet)
and dont change position as long as no other ships are in close proximity (no silly jumping around asteroids)
- aim at the center of the asteroid
- don't use beam impact to calculate which blocks should be mined at which rate
instead use a generic beam-independant calculation that just takes the mining rate of the miner
and gradually reduces the asteroid which the ship is aiming at by this very rate
maybe this could make fleet mining more scale independant, more efficient and less frustrating