Fleet limitations server.cfg variables

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    Potential server problem: Fleet spam, too many docked entities, and/or too large of ships in fleets.

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    Give server owners better control:
    Options in server.cfg for server owners to limit the amount of mass each player can control in fleet assets. Also, potentially grant a bonus for owning systems.

    Default values (no change to current config):

    MaxTotalFleetMass = -1 //Max total mass allowed for all of a player's fleets combined

    MaxSingleFleetShipMass = -1
    //Max total mass including docked entities of a single fleeted ship

    MaxAmountFleetShips = -1 //Max amount of ships allowed to fleet up per player

    MaxEntitiesPerFleetShip = -1
    //Max total amount of allowed docked entities of a single fleeted ship

    SystemFleetControlBonus = 0
    //Linear value for bonus to increase MaxTotalFleetMassPlayer variable per faction owned system.


    If a player exceeds any max limit, the ships in their controlled fleets will not follow any commands, and display a warning (maybe something about short supply). Perhaps there can be an option to control their behavior if you exceed built in limits?

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    Why?: Many people bill SM as the limitless size space buildan' game, but let's have some realistic expectations here, especially when it comes to smooth running servers. Also, fleetspam ships with a bunch of turrets are a nightmare on performance. Also, we still need incentives to control systems.
     
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    Yes, this is absolutely necessary for the health of servers, PvP and otherwise.

    A MaxTotalFleetMassSector would be useful too to prevent pileups when multiple parties are engaging in a single loaded area. if a fleet enters and it exceeds the total limit set, then that fleet is moved to an adjacent sector and given an automatic sentry idle command.
     
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    Potential server problem: Fleet spam, too many docked entities, and/or too large of ships in fleets.

    -----

    Give server owners better control:
    Options in server.cfg for server owners to limit the amount of mass each player can control in fleet assets. Also, potentially grant a bonus for owning systems.

    Default values (no change to current config):

    MaxTotalFleetMass = -1 //Max total mass allowed for all of a player's fleets combined

    MaxSingleFleetShipMass = -1
    //Max total mass including docked entities of a single fleeted ship

    MaxAmountFleetShips = -1 //Max amount of ships allowed to fleet up per player

    MaxEntitiesPerFleetShip = -1
    //Max total amount of allowed docked entities of a single fleeted ship

    SystemFleetControlBonus = 0
    //Linear value for bonus to increase MaxTotalFleetMassPlayer variable per faction owned system.


    If a player exceeds any max limit, the ships in their controlled fleets will not follow any commands, and display a warning (maybe something about short supply). Perhaps there can be an option to control their behavior if you exceed built in limits?

    -----

    Why?: Many people bill SM as the limitless size space buildan' game, but let's have some realistic expectations here, especially when it comes to smooth running servers. Also, fleetspam ships with a bunch of turrets are a nightmare on performance. Also, we still need incentives to control systems.
    Haha, why do you even care about DEADMADE
     
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    Comr4de As I do not know how tall that person is, I can not answer you properly.

    But be aware about this is a public forum and you do not look very different from any other user to say "I can not go where I want to go".
    Ok pal whatever you say XD
     
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    Mods, feel free to ban any shit-posting TRAITOROUS RATS

    thanks