Hi, first of all I like the new update, before the patch the regen was so retarded (and boring). However it has been nerfed slightly too much concerning the shield regen delay. It's a nice concept but it don't have to be triggered by everything. I bring you 3 solutions :
- Add a minumum damage threeshold in relation with the ship size, every damage above this thresshold will trigger the regen delay (so a 25 dps turret can't trigger a capital ship regen delay).
- Add a new weapon (EMP-like) and make the shield regen delay only triggerable by that.
- Add both suggestion and just make the EMP-like weapon delay the regen longer.
After adding one of these I think it'll be correctly balanced.
- Add a minumum damage threeshold in relation with the ship size, every damage above this thresshold will trigger the regen delay (so a 25 dps turret can't trigger a capital ship regen delay).
- Add a new weapon (EMP-like) and make the shield regen delay only triggerable by that.
- Add both suggestion and just make the EMP-like weapon delay the regen longer.
After adding one of these I think it'll be correctly balanced.