- Joined
- Jun 29, 2013
- Messages
- 1,929
- Reaction score
- 636
Starmade has some problems with maintaining a playerbase. It's not really a priority for Schine, but it's something that'll need to be addressed at some point in order to improve the game's profitability and improve how much fun players get out of it.
There are pretty much three playstyles. One: building things. Generally alone, be it singleplayer or multiplayer. Two: building things in multiplayer and hoping you're not attacked. Three: attacking other players in multiplayer who may or may not be interested in being attacked. Pretty limited stuff, considering that the first requires an endless well of creativity, and for many people, that well of creativity dries up after a certain amount of time, be it weeks, months, or in many of our cases, years. The second play style pretty much just treats multiplayer as singleplayer survival with a chatbox tacked on the side. The third is... well. There are already threads on combat balance all over the place so I won't waste our time with that.
Problem is, all of these play styles require the players to make their own fun. We've been given a lifetime supply of legos, except to get those legos, we have to fly out to the lego factory in Sweden and hand pick everything we want to use at that moment, if you follow the metaphor. This is fine of course, but there's not much to do with those metaphorical legos but build and blap other peoples' builds.
At the moment, the game's core mechanics are being swapped around, patched, fixed, etc., which I don't really have much of a problem with on its own, but the core mechanics as they exist are insufficient for maintaining player interest for long periods of time.
So, what do we do to fix this?
I'm partial to the idea of adding proper Dave-level gameplay and randomly generated NPCs to interact with (based in part on the NPC faction system). Planetary fauna, farming, exploration, etc. Hell, zero-G asteroid exploration could be neato too were spacefaring mobs and randomly generated dungeons to be added. Add in some "bombardment shields" for NPC dungeons that require that players manually board to disable them, perhaps include randomly-generated astronaut equipment that can be looted, etc.
NPCs at bars or job boards give missions to go kill stuff or retrieve specific loot from specific stations. Things like that. Maybe some funny faction-specific dialogue and pirate chat messages in local space. I dunno, possibilities go on and on.
What do y'all think would drag you back into the game? Because there's gotta be more to it than the usual complaints of "they won't fix X bugs!" and "they broke Y feature". They've been doing that shit for years and y'all still haven't left the forums, so there's definitely something more to it and I'm pretty sure everyone here is clinging on to at least some hope that the game will become more interesting. I'm also pretty sure that the folks here are here because they prefer Starmade's style of engineering to all the other space block building games that have fucking prefabbed equipment and only let players build their ships' hulls.
There are pretty much three playstyles. One: building things. Generally alone, be it singleplayer or multiplayer. Two: building things in multiplayer and hoping you're not attacked. Three: attacking other players in multiplayer who may or may not be interested in being attacked. Pretty limited stuff, considering that the first requires an endless well of creativity, and for many people, that well of creativity dries up after a certain amount of time, be it weeks, months, or in many of our cases, years. The second play style pretty much just treats multiplayer as singleplayer survival with a chatbox tacked on the side. The third is... well. There are already threads on combat balance all over the place so I won't waste our time with that.
Problem is, all of these play styles require the players to make their own fun. We've been given a lifetime supply of legos, except to get those legos, we have to fly out to the lego factory in Sweden and hand pick everything we want to use at that moment, if you follow the metaphor. This is fine of course, but there's not much to do with those metaphorical legos but build and blap other peoples' builds.
At the moment, the game's core mechanics are being swapped around, patched, fixed, etc., which I don't really have much of a problem with on its own, but the core mechanics as they exist are insufficient for maintaining player interest for long periods of time.
So, what do we do to fix this?
I'm partial to the idea of adding proper Dave-level gameplay and randomly generated NPCs to interact with (based in part on the NPC faction system). Planetary fauna, farming, exploration, etc. Hell, zero-G asteroid exploration could be neato too were spacefaring mobs and randomly generated dungeons to be added. Add in some "bombardment shields" for NPC dungeons that require that players manually board to disable them, perhaps include randomly-generated astronaut equipment that can be looted, etc.
NPCs at bars or job boards give missions to go kill stuff or retrieve specific loot from specific stations. Things like that. Maybe some funny faction-specific dialogue and pirate chat messages in local space. I dunno, possibilities go on and on.
What do y'all think would drag you back into the game? Because there's gotta be more to it than the usual complaints of "they won't fix X bugs!" and "they broke Y feature". They've been doing that shit for years and y'all still haven't left the forums, so there's definitely something more to it and I'm pretty sure everyone here is clinging on to at least some hope that the game will become more interesting. I'm also pretty sure that the folks here are here because they prefer Starmade's style of engineering to all the other space block building games that have fucking prefabbed equipment and only let players build their ships' hulls.