Hello players,
a small update to clear up the reports I've gotten. Thank you for testing and sending those in.
- fixed minor source of bugs: initially newly loaded objects had no way to know their sector for one update when the object was updated before the data was inserted as a network object. Bypassing that now for the server to check directly
- right mouse click on docking beam now igores activatable blocks (doors)
- maxDrawnSegments can now be changed ingame without problems, and with correct cleaning up (problem was always to get all threads to either finish or stop at a point where they don't currently own mesh themselves)
- categorized and reordered options GUI
- fixed a cause of server disconnects (tried to change an object on server that no longer existed. Could happen when the server removed the object and the change didn't yet reach the client)
- fixed crash when changing options
Please be especially careful with this pre-build if you plan to use it on a server, and even in single player please make sure you backup your database before you use this build. Also please don't use this build to work on big projects, as i can't guarantee the data generated by the pre-build to be 100% error free, because a database migration has to be done from the old version.
You can download the build here: http://files.star-made.org/build/pre/starmade-build_20140307_182824.zip
(to use that please extract that file into a folder named "StarMade" and put a launcher in the directory below: e.g. if you extract it to c:\users\schema\games\StarMade, the launcher has to be in c:\users\schema\games for it to see the installation)
(The username and password is "dev". The link will be working around 15 minutes after this news post)
This version will be installed on play.star-made.org:4242 to test.
Thanks for playing StarMade,
- schema
a small update to clear up the reports I've gotten. Thank you for testing and sending those in.
- fixed minor source of bugs: initially newly loaded objects had no way to know their sector for one update when the object was updated before the data was inserted as a network object. Bypassing that now for the server to check directly
- right mouse click on docking beam now igores activatable blocks (doors)
- maxDrawnSegments can now be changed ingame without problems, and with correct cleaning up (problem was always to get all threads to either finish or stop at a point where they don't currently own mesh themselves)
- categorized and reordered options GUI
- fixed a cause of server disconnects (tried to change an object on server that no longer existed. Could happen when the server removed the object and the change didn't yet reach the client)
- fixed crash when changing options
Please be especially careful with this pre-build if you plan to use it on a server, and even in single player please make sure you backup your database before you use this build. Also please don't use this build to work on big projects, as i can't guarantee the data generated by the pre-build to be 100% error free, because a database migration has to be done from the old version.
You can download the build here: http://files.star-made.org/build/pre/starmade-build_20140307_182824.zip
(to use that please extract that file into a folder named "StarMade" and put a launcher in the directory below: e.g. if you extract it to c:\users\schema\games\StarMade, the launcher has to be in c:\users\schema\games for it to see the installation)
(The username and password is "dev". The link will be working around 15 minutes after this news post)
This version will be installed on play.star-made.org:4242 to test.
Thanks for playing StarMade,
- schema