There's something to be said for keeping a few proof-of-concept features working even while breaking new ground. I understand that some things will be changed or replaced in the future, but for a game with open alpha, just leaving things for later isn't really an option, at least not a good one.The game is a mess, and that's where it falls off. Because the others, despite still being in alpha, fix what's wrong before adding new stuff. Or at least try to. Not this one.
This is particularly important when we consider the scope of the planned universe update. It's a huge overhaul that I expect will take over a year to complete. Leaving the game with bugged-to-heck core features for over a year isn't going to make people happy. Bug fixes will. At least, they'll make me a lot happier.
There are a number of core features that are currently a total wreck. I believe these should be fixed before moving on to the universe update.
- Shipyards. Were they ever NOT broken? I don't care how simple they have to be. At least make them function! "You must build this structure in order to spawn a blueprint inside it" would be good enough.
- Shops. So you claim there are no game-breaking bugs in them? False. They've been known to spontaneously switch themselves to public ownership, and last I checked setting a price in materials instead of credits just bugs out and changes the price to something random.
- System scan. Fog of war is great, but without a way to scan a system, it's a pain. Please don't leave us hanging for a year or more. Give the scanning chamber this essential functionality.
- NPC ships. Collision avoidance, my butt! They run into things all the time, and we can't even issue traffic tickets! I expect the AI will also need to be updated to use chambers and the upcoming new weapons. Please get this taken care of before moving on.