Well I took some time to do a little looking at the new docking system. So far its all mostly a positive light. I love everything about the new system, and its only developing in a good direction for the future.
However I think I am doing something others clearly are not. and that is looking at both the old and the new docking together. I like the idea of having more options to make things work together, to achieve one goal.
I'm also comparing the two with each other. I have noticed some rather interesting things on them both. I discussed this in other threads and was argued with to no useful resolution. I have asked why cant we keep both sets of docking as options?
Every time I even bring this up somebody gets all pissed off about it, saying I need to shut up. my response is simple, fighting isn't going to help the problems, so you need to shut it and listen.
Why would we want to keep the old docking, well lets discuss that exactly by comparing the two. The old docking blocks will work with the logic system, as a toggle that can dock and then undock on command. using a simple activator block linked directly to it, it works fine as a quick launch system. Currently the rail docker does not have this function. In fact, It actually cant, and likely because of how it works, it never will, and if you will let me explain why you will see why keeping both is a good idea.
Because the rail docking works in a way that it has to be activated from a core, It doesn't allow it to link with logic between entities at all. (I realize it was mentioned it will eventually, in the future, but IT'S NOT HERE YET so shut it!) It is activated on the docking entity, and not the dock itself, via the core. this is a problem.
What this means, is that you cant link the rails to logic in any way that would allow it to be used to launch drones. Once its docked directly to the rail, it has to be undocked from the drones core. So now, I cant make several of them, then mount them on a rack and just click a button and undock all my drones at once. The rails simply do not work this way, and cant even with the proposed wireless logic that is coming. its a design flaw that seems to be a problem.
But, if we keep the old system, and mount that on the rail, well then both systems now work together to do the same job, but lets us move the dock. this will work together to do things you never could before. like a fighter hanger that extends on a rail and lets us drop fighters with a button press. and that you could do without even getting in the fighter.
However I think I am doing something others clearly are not. and that is looking at both the old and the new docking together. I like the idea of having more options to make things work together, to achieve one goal.
I'm also comparing the two with each other. I have noticed some rather interesting things on them both. I discussed this in other threads and was argued with to no useful resolution. I have asked why cant we keep both sets of docking as options?
Every time I even bring this up somebody gets all pissed off about it, saying I need to shut up. my response is simple, fighting isn't going to help the problems, so you need to shut it and listen.
Why would we want to keep the old docking, well lets discuss that exactly by comparing the two. The old docking blocks will work with the logic system, as a toggle that can dock and then undock on command. using a simple activator block linked directly to it, it works fine as a quick launch system. Currently the rail docker does not have this function. In fact, It actually cant, and likely because of how it works, it never will, and if you will let me explain why you will see why keeping both is a good idea.
Because the rail docking works in a way that it has to be activated from a core, It doesn't allow it to link with logic between entities at all. (I realize it was mentioned it will eventually, in the future, but IT'S NOT HERE YET so shut it!) It is activated on the docking entity, and not the dock itself, via the core. this is a problem.
What this means, is that you cant link the rails to logic in any way that would allow it to be used to launch drones. Once its docked directly to the rail, it has to be undocked from the drones core. So now, I cant make several of them, then mount them on a rack and just click a button and undock all my drones at once. The rails simply do not work this way, and cant even with the proposed wireless logic that is coming. its a design flaw that seems to be a problem.
But, if we keep the old system, and mount that on the rail, well then both systems now work together to do the same job, but lets us move the dock. this will work together to do things you never could before. like a fighter hanger that extends on a rail and lets us drop fighters with a button press. and that you could do without even getting in the fighter.
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