If you think a weapon sounds too powerfull feel free to criticize me
If you think i missed a weapon which should get added please post it
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Cannon(replacing AMC):
Cannons are Basic Weapons and they can Penetrate normal blocks but armor stops them.Different shaped Cannons Create different Results
Damage Type:Physical
Damage:Medium (Incr. by Wideness)
Energy Consumption:Medium (Incr. by Amount of blocks)
Reload Time:Medium (Incr. by Wideness)
Projectile Speed:Medium (Incr. by Lenght)
Range:Medium (Incr. by Lenght)
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Artillery:
Artillery creates an explosion It does differ a bit from a normal cannon a bit.
Damage Type:Explosion(-20%Shield Damage)
Damage:Medium (Incr. by Amount of blocks)
Energy Consumption:Medium (Incr. by Amount of blocks)
Reload Time:Medium (Incr. by Amount of blocks)
Projectile Speed:Low (Incr. by Lenght)
Range:Medium (Incr. by Lenght)
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Plasma Cannon:
Plasma Cannons shoot superhot gas. The Projectiles Are easily getting multiple blocks wide and can melt through many block before stopping.
Damage Type:Heat(-30%Shield Damage,Ignore Armor,Stopped by Heat-Armor)
Damage:Medium (Incr. by wideness)
Energy Consumption:High(Incr. by wideness)
Reload Time:Medium (Incr. by wideness)
Projectile Speed:High(Incr. by Lenght)
Range:Medium (Incr. by Lenght)
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Laser Beam:
Lasers are beam weapons.The Infinite Speed makes it very easy to hit enemies.They do pretty low damage but Ignore Armor.Maybe you could charge a laser by catching it with mirrors?
Damage Type:Laser(Ignore Armor,Stopped by Heat-Armor,Lasers get Reflected by Mirrors!)
Damage:Low (Incr. by Amount of blocks)
Energy Consumption:Very High (Incr. by Amount of blocks)
Reload Time: None
Projectile Speed:Lightspeed
Range:Infinite
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Exotic/Strange Matter Cannon / Singularity Cannon:
This Cannon shoots exotic Matter which consumes Nearby blocks and decays after that.
Damage Type:Singularity(Consumes Blocks In range)
Damage:Low (Incr. by Amount of blocks)
Radius:Low (Incr. by Wideness)
Energy Consumption: High (Incr. by Wideness)
Reload Time: Medium (Incr. by Amount of blocks)
Projectile Speed: Medium (Incr. by Lenght)
Range:Medium (Incr. by Lenght)
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Railgun:
Railguns shoot Superfast Projectiles.They Pierce Anything.However after Piercing shields they are only capable of doing 1% of their damage to the hull
Damage Type:Piercing(-50%Shield Damage,Piercing)
Damage:Very High (Incr. by wideness&Lenght)
Energy Consumption:High(Incr. by wideness&Lenght)
Reload Time:High (Incr. by wideness&Lenght)
Projectile Speed:High(Incr. by Lenght)
Range:High (Incr. by Lenght)
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Anti Matter Cannon:
AMCs shoots projectiles of pure antimatter which create eplosions if they collide with blocks. The antimatter makes the weapon construction far more complex though which decreases their reload and speed
Damage Type:Antimatter(200%Hull Damage,Exploding)
Damage:High (Incr. by wideness)
Energy Consumption:Medium (Incr. by wideness)
Reload Time:High (Incr. by wideness)
Projectile Speed:Low (Incr. by Lenght)
Range:Medium (Incr. by Lenght)
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Plasma Rocket/Proton Torpedo:
Plasma Rockets contain superhot gas. They are Spreading the Gas over an Enormous Area which on the Downside significantly decreases the damage dealt on one point.
Damage Type:Heat(-30%Shield Damage,Ignore Armor,Stopped by Heat-Armor)
Damage:Low (Incr. by wideness)
Radius:High (Incr. by wideness)
Energy Consumption:High(Incr. by wideness)
Reload Time:Medium (Incr. by wideness)
Projectile Speed:High(Incr. by Lenght)
Range:Medium (Incr. by Lenght)
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Tractor Beam
Actually No weapon but It deserves getting added.It simply got an power value which gets substracted with the enemies engine power.Similar to an energy drain beam
The energy consumption is pretty high though and if the player trys to accelerate it will increase furthermore
If you think i missed a weapon which should get added please post it
_______________________________________________________________________________
Cannon(replacing AMC):
Cannons are Basic Weapons and they can Penetrate normal blocks but armor stops them.Different shaped Cannons Create different Results
Damage Type:Physical
Damage:Medium (Incr. by Wideness)
Energy Consumption:Medium (Incr. by Amount of blocks)
Reload Time:Medium (Incr. by Wideness)
Projectile Speed:Medium (Incr. by Lenght)
Range:Medium (Incr. by Lenght)
_______________________________________________________________________________
Artillery:
Artillery creates an explosion It does differ a bit from a normal cannon a bit.
Damage Type:Explosion(-20%Shield Damage)
Damage:Medium (Incr. by Amount of blocks)
Energy Consumption:Medium (Incr. by Amount of blocks)
Reload Time:Medium (Incr. by Amount of blocks)
Projectile Speed:Low (Incr. by Lenght)
Range:Medium (Incr. by Lenght)
_______________________________________________________________________________
Plasma Cannon:
Plasma Cannons shoot superhot gas. The Projectiles Are easily getting multiple blocks wide and can melt through many block before stopping.
Damage Type:Heat(-30%Shield Damage,Ignore Armor,Stopped by Heat-Armor)
Damage:Medium (Incr. by wideness)
Energy Consumption:High(Incr. by wideness)
Reload Time:Medium (Incr. by wideness)
Projectile Speed:High(Incr. by Lenght)
Range:Medium (Incr. by Lenght)
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Laser Beam:
Lasers are beam weapons.The Infinite Speed makes it very easy to hit enemies.They do pretty low damage but Ignore Armor.Maybe you could charge a laser by catching it with mirrors?
Damage Type:Laser(Ignore Armor,Stopped by Heat-Armor,Lasers get Reflected by Mirrors!)
Damage:Low (Incr. by Amount of blocks)
Energy Consumption:Very High (Incr. by Amount of blocks)
Reload Time: None
Projectile Speed:Lightspeed
Range:Infinite
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Exotic/Strange Matter Cannon / Singularity Cannon:
This Cannon shoots exotic Matter which consumes Nearby blocks and decays after that.
Damage Type:Singularity(Consumes Blocks In range)
Damage:Low (Incr. by Amount of blocks)
Radius:Low (Incr. by Wideness)
Energy Consumption: High (Incr. by Wideness)
Reload Time: Medium (Incr. by Amount of blocks)
Projectile Speed: Medium (Incr. by Lenght)
Range:Medium (Incr. by Lenght)
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Railgun:
Railguns shoot Superfast Projectiles.They Pierce Anything.However after Piercing shields they are only capable of doing 1% of their damage to the hull
Damage Type:Piercing(-50%Shield Damage,Piercing)
Damage:Very High (Incr. by wideness&Lenght)
Energy Consumption:High(Incr. by wideness&Lenght)
Reload Time:High (Incr. by wideness&Lenght)
Projectile Speed:High(Incr. by Lenght)
Range:High (Incr. by Lenght)
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Anti Matter Cannon:
AMCs shoots projectiles of pure antimatter which create eplosions if they collide with blocks. The antimatter makes the weapon construction far more complex though which decreases their reload and speed
Damage Type:Antimatter(200%Hull Damage,Exploding)
Damage:High (Incr. by wideness)
Energy Consumption:Medium (Incr. by wideness)
Reload Time:High (Incr. by wideness)
Projectile Speed:Low (Incr. by Lenght)
Range:Medium (Incr. by Lenght)
_______________________________________________________________________________
Plasma Rocket/Proton Torpedo:
Plasma Rockets contain superhot gas. They are Spreading the Gas over an Enormous Area which on the Downside significantly decreases the damage dealt on one point.
Damage Type:Heat(-30%Shield Damage,Ignore Armor,Stopped by Heat-Armor)
Damage:Low (Incr. by wideness)
Radius:High (Incr. by wideness)
Energy Consumption:High(Incr. by wideness)
Reload Time:Medium (Incr. by wideness)
Projectile Speed:High(Incr. by Lenght)
Range:Medium (Incr. by Lenght)
_______________________________________________________________________________
Tractor Beam
Actually No weapon but It deserves getting added.It simply got an power value which gets substracted with the enemies engine power.Similar to an energy drain beam
The energy consumption is pretty high though and if the player trys to accelerate it will increase furthermore