Introducing
In the same manner as the [Macro] pulls its needed resources from a [Micro], there ought be a factory block which pulls (but does nothing else with) specified blocks from its 'c'+'v' targets. This would help a great deal in sorting which minerals to place where on the return from a mining venture.
Usage
A factory line item distribution may then appear thus:
[Micro] <---some mineral--- [Filter] <---some mineral--- [Container with all sorts of junk]
This could make for some excellent automatic item sorting, even without a factory, really.
This is also brought up by flpsantoss in the New Crafting System Discussion, where he suggests a block that limits the quantity of pulled resources, as well.
- Factory Filter Module
In the same manner as the [Macro] pulls its needed resources from a [Micro], there ought be a factory block which pulls (but does nothing else with) specified blocks from its 'c'+'v' targets. This would help a great deal in sorting which minerals to place where on the return from a mining venture.
Usage
A factory line item distribution may then appear thus:
[Micro] <---some mineral--- [Filter] <---some mineral--- [Container with all sorts of junk]
This could make for some excellent automatic item sorting, even without a factory, really.
This is also brought up by flpsantoss in the New Crafting System Discussion, where he suggests a block that limits the quantity of pulled resources, as well.