I noticed the enemy detection systems posted in the community content > ships.
Set one of these up to use the 1.6 x sector size missile systems and use it to activate your missile/missile systems. You can save a lot of space and it should look better.
Normally missile turrets will only fire weapons if the target is in-front of it. Which meant you had to have a turret system that could rotate to face the target. Now you can setup missile/missile systems and link the enemy detector to launch the missiles on auto so you now don't need rotating turrets. You can now have fixed launchers built into the hull that will auto engage. You and still also add a hotbar manual fire button.
Should look and act like proper VLS missile tubes. This should look awesome on capital ships. Especially when the NPCs send a wave in that spawns around you.
PS if you have the slave missile computer with 0 blocks you should get a single auto homing missile with the same speed as a normal missile.....rather than 20 really slow ones....
Set one of these up to use the 1.6 x sector size missile systems and use it to activate your missile/missile systems. You can save a lot of space and it should look better.
Normally missile turrets will only fire weapons if the target is in-front of it. Which meant you had to have a turret system that could rotate to face the target. Now you can setup missile/missile systems and link the enemy detector to launch the missiles on auto so you now don't need rotating turrets. You can now have fixed launchers built into the hull that will auto engage. You and still also add a hotbar manual fire button.
Should look and act like proper VLS missile tubes. This should look awesome on capital ships. Especially when the NPCs send a wave in that spawns around you.
PS if you have the slave missile computer with 0 blocks you should get a single auto homing missile with the same speed as a normal missile.....rather than 20 really slow ones....