I like the basic premise behind the idea here, though in the specifics I worry it lets people conduct a siege on a faction wherein the players simply never came online to fight back. There should be some incentive for the defender to actively be online and defend themselves, say reducing the FP loss while they're online and actively attempting to shoot at their aggressors, even if it's pitiful cannon fire that can't penetrate their shields, and costing more faction points to besiege a system where the defending faction wasn't online when you declared war and reduced losses for that defending party, until after they've come online.
Note the defender would not get any bonuses, nor the offender any punishments, if the defenders were online and then DC'd during the siege.
Can of course still clean up factions that haven't been online for days or weeks, unless server properties restrict that or something?
Also, it looks from his formatting he intended [hull mass + (mass of system blocks^2)]/#stations
Seems fair to try to put a FP value on stations in your systems based on their basic components.
Note the defender would not get any bonuses, nor the offender any punishments, if the defenders were online and then DC'd during the siege.
Can of course still clean up factions that haven't been online for days or weeks, unless server properties restrict that or something?
Also, it looks from his formatting he intended [hull mass + (mass of system blocks^2)]/#stations
Seems fair to try to put a FP value on stations in your systems based on their basic components.