During some testing with my new battle ship I discovered a weakness in my internal turret concept I hadn't thought of before. My whole idea is focused on the turrets using the main ships shields for protection, and therefore not needing their own thus allowing an economy of volume/mass per equivalent dps. However, while this is true for most weapons missiles still penetrate damage wise, meaning that unless they are deeply inbeded in a large hull, any missile strike in their vicinity will wipe the turret out, unless you put heavily shielded turrets in which is a contradiction to the concept. I will attempt to mitigate with armor strips over the weak areas that stand off the hull a bit so that the radius is larger (not sure the correct term). As always I will keep new developments posted.