elevator logic help

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    hello again my friend's been afew yrs since i last played and trying to get back into the swing of things again and trying to remember all the lost knowledge one big one is trying to remember how the logic works again
    i have been going through the posts on here and even going through youtube for tutorials what im trying to build is a multi floor elevator only 3 floors to be exact Drakart used to be the grand master wizard at it and i have been watching his video on it but i cant seem to get it to work i have reworked it like four times and still cant seem to get it
    did logic change or am i just a dumb azz lol witch im sure its most def the later
    so far this is what i have [ see screenshot ]
    so if u can point me in the right direction or have a link to some new content/video not 8 yrs old would be great any an all help even if its just reaffirming my second assumption lol
     

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    I can make a tutorial shortly.
    I don't notice any wireless blocks, so I assume you're not dealing with a fully closed elevator car.
    Can the user select any floor? Or just up and down?
     
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    I can make a tutorial shortly.
    I don't notice any wireless blocks, so I assume you're not dealing with a fully closed elevator car.
    Can the user select any floor? Or just up and down?
    I was trying to be able to select a floor from the cab or inside wasn't really worried about displaying what floor ur on seeing as there's only 3 floors as for fully closed system well again I was just trying to keep it simple an relearning logic again
     

    colonel lacu

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    Alright, video is uploading.
    I built it with an open car, but if you want the car fully sealed, you'd just need to make the buttons wireless
    (And an extra set of doors on the elevator)

    This is basically the solution I ended up going with when I was building the cargo elevator to CRS-Haparanda
    It moves a bit funky:
    1745791804897.png
    But the idea is basically the same, Every level has a calling button and the platform has open walls to allow for up and down buttons on the levels themselves.
    From my experience, its far simpler to make than an enclosed one
     
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    This is basically the solution I ended up going with when I was building the cargo elevator to CRS-Haparanda
    It moves a bit funky:
    View attachment 63773
    But the idea is basically the same, Every level has a calling button and the platform has open walls to allow for up and down buttons on the levels themselves.
    From my experience, its far simpler to make than an enclosed one
    Yeah, no rules saying the shaft must be linear.

    I've only built one enclosed elevator (I think), in my last ship. I don't recall it being any more complex, it basically just had an extra door + wireless bridges. So it just took up extra space.
    Granted, I cheated by using a display module for floor # input. Normally I only offer "up/down" buttons.

    Had I done an enclosed car with "up/down" buttons, then I'd need to factor in which floor the car is on. Never attempted it though.
    Maybe I'll try it for a second video if there's interest.
     
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    Yeah, no rules saying the shaft must be linear.

    I've only built one enclosed elevator (I think), in my last ship. I don't recall it being any more complex, it basically just had an extra door + wireless bridges. So it just took up extra space.
    Granted, I cheated by using a display module for floor # input. Normally I only offer "up/down" buttons.

    Had I done an enclosed car with "up/down" buttons, then I'd need to factor in which floor the car is on. Never attempted it though.
    Maybe I'll try it for a second video if there's interest.

    When designing a closed box elevator with rail doors of its own, I left the floor selection controls on the main entity, accessable through a 3-block-wide hole in the box:

    Blueprint: Hitech, dockable elevator

     
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    When designing a closed box elevator with rail doors of its own, I left the floor selection controls on the main entity, accessable through a 3-block-wide hole in the box:
    Is it really closed if you have a hole in it :p

    I decided to also quickly make a second elevator with a closed car:

    (Probably could've added more bells, whistles, and polish, but I gave myself 30 minutes to build & record lol. Simplicity was the goal anyway.)
     
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    Is it really closed if you have a hole in it :p

    I decided to also quickly make a second elevator with a closed car:

    Right :D
    I called it closed because that hole is seamlessely sealed by the floor selection controls (or the shaft's inner wall, when in transit).


    But the solution you've shown is much-much better! That single display input is such an elegant design. I don't know why I went with my "scroll the display with one button, then select with another" method back in 2019, when that design too involves display sensors and all...