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- Dec 23, 2013
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The wiki doesn't seem to have any formulas for calculating damage after adding effect modules to weapons so I thought it might not be common knowledge. So I calculated it for my ship building spreadsheet (WIP). Thought I'd share it here before my spreadsheet drops.
DPA = Damage per activation of a weapon array with 0 effect modules (This is a little tricky, but the wiki can point you in the right direction)
M= Master weapon modules
S = Slave weapon modules
E = Effect modules
Mod = Damage modifier (-1 is stop, push, and pull; 0 is explosive; 1 is ion against shields, 2 is overdrive)
TotalDamageperActivation = (1+mod*e/m)*DPA*(s+m+e)/(s+m)
DPA = Damage per activation of a weapon array with 0 effect modules (This is a little tricky, but the wiki can point you in the right direction)
M= Master weapon modules
S = Slave weapon modules
E = Effect modules
Mod = Damage modifier (-1 is stop, push, and pull; 0 is explosive; 1 is ion against shields, 2 is overdrive)
TotalDamageperActivation = (1+mod*e/m)*DPA*(s+m+e)/(s+m)