+--:-:-=([ Drones, and Advanced A.I. ])=-:-:--+
So I am guessing this has been posted many times beforehand, I am personally quite new to this game, and was eeger to get started. I quickly caught on and started building massive battleships, spacestations, and much more. I recently mastered useing the "BOBBY AI Module" to create turrets to defend my ships without having to constantly switch between guns and such. One thing I was dissapointed to find, was the lack of a "Drone" setting, so I figured I would come and make a post about my ideas on how it would wiork, Simply, and Effectivly.
For my idea, instead of using a "Turret Dock" their would be a "Drone Dock" this "Drone Dock" would allow players to build ships, small or large depending, and dock them on this "Drone Dock" this dock would have many of the same options of the "Turret Dock" but with more options. First you could install into it different "Chips" you could create in a factory, Like a Chip that increases the size of the Drone able to be docked into that "Drone Dock", maybe a sort of "Stage I Drone Maximizer", "Stage II Drone Maximizer" "Stage III Drone Maximizer" and so on. Thus allowing for bigger and more powerful drones to be docked to your ship.
Now, in the Drone Dock you could pick from a bunch of different settings, such as "Heal Mothership when at or below "---%" Health", or "Target Enemy Ships "Attacking" Or "Targeted" by the Mothership" each with a number of setting so that you can specify exactly when and what you want your drones to be doing. Now, another problem that comes with Drones is getting them to Sucsessfully fly Into and Out of your Mothership, I have an idea for that as well. In the Drone Docks setting there is a "Pathing" tab, where players can enter the Drone Dock itself, and place these invisible uncollidable "Beacon" like blocks along the runway of the mothership in the path they wish that drone to come out from and enter from, even letting you use those XYZ Plane Deviders to place them in air out from your mothership so you can specify in which direction to go once out of the ship.
Now, to stop possible Drone Collisions within the Hangar Bay, you could have Multiple "Drone Computers" all connected to different Drone Docks, then you may place them into your hot bar, allowing you to hit that button and call those specific Drones hooked up to that Drone Computer into battle, and in each Drone Computer you can set the Time Delay between each Drone getting sent out, so as not to send all out at once and cause a collision and a mess in your Hangar, letting you time how long it takes a Drone to leave your Mothership, and put that as the Delay so that they leave orderly, and without incident, one after the other. If you press that specific button connected to those Specific Drones, Drone Computer, you will recall them, and the delay on them getting recalled will once again occur. That Drone Computer will call the Drones in order from farthest back to farthest forward, so as not to have anotheer incident if you did not make room for them to get by eachother.
Basically, when Signaled to leave, Drones 1, 2, and 3 will get their signals, drone 1 will start to leave, and the Delay Timer will start, once it counts down, drone 2, and then fallowed by 3 when its Timer cas ended, when Recalled first Drone 3 will return, the timer will end, and Drone 2 will return, and then 1 when the Delay has ended for it as well. I do not believe this should be too hard to integrate into StarMade, and will allow players to single handidly command an entire armada of small, or large drones, all with A.I.'s programmed by the Player to do specifically what they need at the moment.
If your shields are down and your ship is getting destroyed, you can specifically call out your repair drones, who will fly out, and begin healing your ship, if pirates come out of nowhere, you can quickly call out your fleet of Fighter Drones to dispatch of them, you see a meteorite you want to Salvage, Target it and sent out Salvage Drones, all with the push of a button! In this way, even the most unskilled players could have drones ready to do their bidding.
So my fellow Space Captains, do you like my idea, and would you want it implemented into StarMade? I strongly believe it will let players more accuratly build and play the way they want, letting them experience the thrill of commanding entire fleets of Fighters to take down a pirate stronghold, salvage entire planets and asteroids without having to move a finger, or repair themselves and others without having to get out of their main Mothership. If you support my idea please comment, Ideas are always welcome, I would love to improve more on the idea itself, and maybe come up with better, faster, or easier ways to do certain things
So I am guessing this has been posted many times beforehand, I am personally quite new to this game, and was eeger to get started. I quickly caught on and started building massive battleships, spacestations, and much more. I recently mastered useing the "BOBBY AI Module" to create turrets to defend my ships without having to constantly switch between guns and such. One thing I was dissapointed to find, was the lack of a "Drone" setting, so I figured I would come and make a post about my ideas on how it would wiork, Simply, and Effectivly.
For my idea, instead of using a "Turret Dock" their would be a "Drone Dock" this "Drone Dock" would allow players to build ships, small or large depending, and dock them on this "Drone Dock" this dock would have many of the same options of the "Turret Dock" but with more options. First you could install into it different "Chips" you could create in a factory, Like a Chip that increases the size of the Drone able to be docked into that "Drone Dock", maybe a sort of "Stage I Drone Maximizer", "Stage II Drone Maximizer" "Stage III Drone Maximizer" and so on. Thus allowing for bigger and more powerful drones to be docked to your ship.
Now, in the Drone Dock you could pick from a bunch of different settings, such as "Heal Mothership when at or below "---%" Health", or "Target Enemy Ships "Attacking" Or "Targeted" by the Mothership" each with a number of setting so that you can specify exactly when and what you want your drones to be doing. Now, another problem that comes with Drones is getting them to Sucsessfully fly Into and Out of your Mothership, I have an idea for that as well. In the Drone Docks setting there is a "Pathing" tab, where players can enter the Drone Dock itself, and place these invisible uncollidable "Beacon" like blocks along the runway of the mothership in the path they wish that drone to come out from and enter from, even letting you use those XYZ Plane Deviders to place them in air out from your mothership so you can specify in which direction to go once out of the ship.
Now, to stop possible Drone Collisions within the Hangar Bay, you could have Multiple "Drone Computers" all connected to different Drone Docks, then you may place them into your hot bar, allowing you to hit that button and call those specific Drones hooked up to that Drone Computer into battle, and in each Drone Computer you can set the Time Delay between each Drone getting sent out, so as not to send all out at once and cause a collision and a mess in your Hangar, letting you time how long it takes a Drone to leave your Mothership, and put that as the Delay so that they leave orderly, and without incident, one after the other. If you press that specific button connected to those Specific Drones, Drone Computer, you will recall them, and the delay on them getting recalled will once again occur. That Drone Computer will call the Drones in order from farthest back to farthest forward, so as not to have anotheer incident if you did not make room for them to get by eachother.
Basically, when Signaled to leave, Drones 1, 2, and 3 will get their signals, drone 1 will start to leave, and the Delay Timer will start, once it counts down, drone 2, and then fallowed by 3 when its Timer cas ended, when Recalled first Drone 3 will return, the timer will end, and Drone 2 will return, and then 1 when the Delay has ended for it as well. I do not believe this should be too hard to integrate into StarMade, and will allow players to single handidly command an entire armada of small, or large drones, all with A.I.'s programmed by the Player to do specifically what they need at the moment.
If your shields are down and your ship is getting destroyed, you can specifically call out your repair drones, who will fly out, and begin healing your ship, if pirates come out of nowhere, you can quickly call out your fleet of Fighter Drones to dispatch of them, you see a meteorite you want to Salvage, Target it and sent out Salvage Drones, all with the push of a button! In this way, even the most unskilled players could have drones ready to do their bidding.
So my fellow Space Captains, do you like my idea, and would you want it implemented into StarMade? I strongly believe it will let players more accuratly build and play the way they want, letting them experience the thrill of commanding entire fleets of Fighters to take down a pirate stronghold, salvage entire planets and asteroids without having to move a finger, or repair themselves and others without having to get out of their main Mothership. If you support my idea please comment, Ideas are always welcome, I would love to improve more on the idea itself, and maybe come up with better, faster, or easier ways to do certain things