Not sure what kind of wimpy turrets you were using, but they shouldn't be losing. Drones need engines and turrets don't, after all.I have tried point defense turrets, but drones target them first and because ship shields don't extend to turrets, the drones make short work of them.
STOP effect only keeps 1 from moving.Not sure what kind of wimpy turrets you were using, but they shouldn't be losing. Drones need engines and turrets don't, after all.
Ways to combat drones:
-Stopping weapons on turrets
-Missile+Damage Beam weapons on turrets
-amc+amc+punch through weapons on turrets
That's really all you need
How do you get around the limited orientation of ship docks?The best solution I have is "turrets" that use fixed docking positions. They can't swivel, and only target enemies in their given field of fire.
You can't. You can basically only make forward and backward-firing weapons this way. Still, most incoming missiles will probably be coming from the front (assuming you're facing your enemy), so there's that. A mix of fixed guns covering the front (pretty effectively) and some turrets covering everything else (with dubious effectiveness) is about the best you can hope forHow do you get around the limited orientation of ship docks?
Or is that not a thing anymore?
In a fashion they will. I had some turrets on my base (they look like radar dishes) and they fire upwards in relation to their docking direction. When I had cannon+cannon on them, the turret would attempt to face the wrong direction and then fire (and of course miss because the cannon was facing the wrong way). It did however work great when I switched them over to missile+damage beam and missile+missile type weapons. The missiles fire upwards and head toward their targets. Missile+cannon would fire like cannon and cannon and not shoot the shot at the target.And is Bobby actually smart enough to hit with weapons not facing forward?
I beg to differ, I have a ship with turrets facing out the side.You can't. You can basically only make forward and backward-firing weapons this way. Still, most incoming missiles will probably be coming from the front (assuming you're facing your enemy), so there's that. A mix of fixed guns covering the front (pretty effectively) and some turrets covering everything else (with dubious effectiveness) is about the best you can hope for
They are docked to a turret module (red) but it makes no difference, if I wanted them fixed I could dock them to hard points (green dock) and they would still face out the side like that.@Sven_The_Slayer : are they docked on turret modules (red) or ship modules (green)?
When I tried this, and an enemy came within range, the turret (docked on a red module) would face the front of the turret (front of the core) at the enemy, then try and shoot sideways at it. The shots would come out the right direction from the cannon+cannon system (the direction the computer was facing), but this was 90deg away from where the enemy was located and it wouldn't hit a thing. Maybe this has been fixed recently. I'll need to try it again.They are docked to a turret module (red) but it makes no difference, if I wanted them fixed I could dock them to hard points (green dock) and they would still face out the side like that.
The turrets are docked to the front and rear of a docked module (I called it a shield core. Basically just a power reactor, shields and some armor). The module is docked to the main ship with the dorsal of the module facing the ship and the ventral facing outward. This makes the turrets face away from a ship regardless of what module they are docked to.
You can, using chain docking. In-depth clarifications here: http://starmadedock.net/threads/aut...xed-ai-controlled-guns-in-any-direction.3212/You can't. You can basically only make forward and backward-firing weapons this way. Still, most incoming missiles will probably be coming from the front (assuming you're facing your enemy), so there's that. A mix of fixed guns covering the front (pretty effectively) and some turrets covering everything else (with dubious effectiveness) is about the best you can hope for
Good luck with that once we have thrust percentages. And you're already screwed if people deploy perma-EMP pulsars or drones with stop beams.Drones stop being effective at greater than 3000m-4000m, since I think bobby derps out then.
Full reverse, then fly in a "Missile cruiser" and blast them with a large amount of heat seakers.
Good luck with that once we have thrust percentages. And you're already screwed if people deploy perma-EMP pulsars or drones with stop beams.