Edymnion
Carebear Extraordinaire!
This should help:
Basically the DPS of your weapons overall is less important than their DPP (Damage Per Projectile).
You want your DPP to be high enough to break a target type of block in one hit, because essentially any shot that hits armor and doesn't break it is mostly a wasted shot. Worse than just being a wasted shot, in actual combat its unlikely you're going to get two hits on the exact same block in rapid succession, even a cannon/cannon is going to spend a lot of time strafing across the hull instead of drilling the exact same block over and over again, so you're going to be wasting a LOT of shots.
So decide what you want the weapon to be able to do, then find how much DPP you need for that on the chart above, and then build your turret/whatever to be able to do that much damage.
Other things that will help? Make a Creative Mode game, load your turret into it, and then build target armor dummies. Basically just big blobs of armor, shields, whatever, and test fire into them.
Like make a big 10x10x20 rectangle of advanced armor, position your turret in front of it, and fire a single shot into the middle. Hop out of turret, hop into the armor dummy, and then go in and count how many blocks it destroyed. Then you can adjust the DPP of your turret up or down so that it takes out an exact number of blocks per shot so that you aren't wasting power.
Basically the DPS of your weapons overall is less important than their DPP (Damage Per Projectile).
You want your DPP to be high enough to break a target type of block in one hit, because essentially any shot that hits armor and doesn't break it is mostly a wasted shot. Worse than just being a wasted shot, in actual combat its unlikely you're going to get two hits on the exact same block in rapid succession, even a cannon/cannon is going to spend a lot of time strafing across the hull instead of drilling the exact same block over and over again, so you're going to be wasting a LOT of shots.
So decide what you want the weapon to be able to do, then find how much DPP you need for that on the chart above, and then build your turret/whatever to be able to do that much damage.
Other things that will help? Make a Creative Mode game, load your turret into it, and then build target armor dummies. Basically just big blobs of armor, shields, whatever, and test fire into them.
Like make a big 10x10x20 rectangle of advanced armor, position your turret in front of it, and fire a single shot into the middle. Hop out of turret, hop into the armor dummy, and then go in and count how many blocks it destroyed. Then you can adjust the DPP of your turret up or down so that it takes out an exact number of blocks per shot so that you aren't wasting power.
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