Don't you think that push/pull/stop effects are weak?

    Should they be stronger?

    • Yeah

      Votes: 16 76.2%
    • Nope, they are powerful

      Votes: 5 23.8%

    • Total voters
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    It's been so long since I've seen that...
    Hey, where's the mock-up of THAT ship?? It'd have the distinction of being the only ship in SM with a functional pull weapon...
     

    Sachys

    Hermit.
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    It's been so long since I've seen that...
    Hey, where's the mock-up of THAT ship?? It'd have the distinction of being the only ship in SM with a functional pull weapon...
    Crashed on the planet of the apes
     
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    Crashed on the planet of the apes
    Oh yeah, I heard about that. She flew too close to the planet and took a null point error right to the belly.

    Lower chunks never loaded again...
     
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    • Legacy Citizen 3
    I built a cargo ship with beam/can/pull, beam/can/push turrets. Have successfully used them to dock a cargo pod to the ship. They do function. They might be made stronger, but they do work.
     

    Valiant70

    That crazy cyborg
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    • Legacy Citizen 4
    THe passive effects of push and pull are also invaluable on larger ships, as they let you "fix" the retarded thrust-curve to some extent.
    Ahead full impulse! How big are the ships you're talking about? 5 million blocks?