I want gravity lifts. Please enable gravity units override planet gravity in certain area! (bigger with bigger gravity-unit grids?)
Gravity should be dependent on how many blocks a planet has (left), with the hard limits at \"jump on a single block\" and \"jump with JUMP_VELOCITY into space\"
You could need a ring of gravity blocks to set x/z size of that area and y will define the strength
On a double-disk, the center of a planet can have a lot of lava - if you take a fluid block (lava, water, etc) and
- some fluid on top will fall down
- a neighbour of a moved block looks on top of it and eventually move that fluid block to it\'s free side (or make place for it)
You can never get a hole without taking every fluid. And if you took every fluid, weird gravity shall happen and doom you!
Actually you may use the middle (everything from a flat layer to the next planet-block) as a Zero-G hangar.
I like the floating-island idea too. Everything that makes the bottom of a planet more interesting.
For collision handling with ships, I suggest that the closer the ship is to the planet-size, the less it is affected by gravity. Instead, planets even push bigger ships away due to their incompatible magnet field or some LAG-quantum-rule.
Or take the lowest/highest x/y/z block in ship-size/16^3m and create a wireframe around these coordinates for easier collision calculations.